Druid |
"I believe in the way of an older law When we used to dance to a different drum
And we are changing our ways Yes we are taking on different roads Tell me about the forest you once
called home." Dead Can Dance, "Tell Me About The Forest"
The druid is a lover and protector of the natural land. Be it the forests
full of centaurs and deer, the streams full of fish, or the bug-infested
swamps, a druid always strives to protect and preserve nature. Wielding
spells drawn from the might of nature, druids are vigilant and dutiful.
A druid possesses spells capable of both healing and harming. They can
soothe the pain of combat and provide sustenance for the weary. In times
of combat they can quake the land and split the sky. The Shattering of the
Realms, while devastating, has brought the druids more in tune with the world
surrounding them. Their mastery of elemental skills has been greatly enhanced beyond their capacity in previous
years. While not exponentially more powerful, the druids are certainly more diverse and stand
ready to guard their shattered world.
A druid is blessed with wisdom to aid in wilderness survival. Survival
does not owe solely to wits. A druid must be strong in body as well as mind.
Dwelling in the bowels of nature has made the druid exceptionally hardy.
They possess extraordinary constitution. However, their time spent in the
woods among the creatures has done little for their social graces. Druids
tend to be gruff, blunt and occasionally odoriferous. Charisma is not their
strong point.
Nature teaches her lessons to Humans, Elves, Dwarves, Pixies, Half-Elves,
Sea-Elves and Gnomes. |
Genre: Shaman |
|