Fathomer |
I must go down to the seas again, to the lonely sea and the sky,
And all I ask is a tall ship and a star to steer her by, And the wheel's kick and
the wind's song and the white sail's shaking, And the gray mist on the sea's face and a gray
dawn breaking.
I must go down to the seas again, for the call of the running tide Is a wild call and a clear call
that may not be denied. John Masefield, Sea Fever
Conquerers of many seas and ships, fathomers are adepts at both battletactics
and the realm of storms. Having spent so much time at sea, they tend to lead
solitary lives. Through the many raids they lead and take part in, fathomers
quickly learn the art of war. The nature of this pirateous descent keeps them
mostly on the defensive. However, as the fathomer grows in age and experience,
they learn and become adepts with the elements of water. While they also have
a limited ability to manipulate air, it becomes twofold when coupled with their
reign over the oceans and seas. Stealthy yet bright, fathomers will not only
evade most attackers, but are also quick to assail from shadows or feign their
movements. Having spent so much time at sea to advance in their arts, fathomers
are limited to medium sized races with sturdy frames.
Forced to contend with rough seas and thin yardarms, fathomers are often well balanced
and nimble. Dexterity is the foremost requisite of those who ply the seas. However, the fathomer
is not as base as his scurvy pirate forebearers. The fathomer is adept at manipulating the
water and wind. In order to maintain their repertoire of spells, a fathomer
must possess a keen intellect and be sure to never neglect his intelligence.
Due to poor conditions and the hardships of a life at sea, fathomers are often
in ill health and lack in constitution.
The seas teach their song to Humans, Half-Elves and Sea-Elves. |
Genre: Rogue |
|