Vampire |
No one holds command over me. No man. No God. No Prince.
What is a claim of age for ones who are immortal? What is a claim of power for
ones who defy death? Call your damnable hunt. We shall see who I drag screaming to Hell with
me. Gunter Dorn, Das Ungeheuer Darin
Vampirism, in most legend, is a curse bestowed upon one being by another
already damned to exist as a vampire. Vampirism in the Realms appears to
be a curse of creation, for all those who subsist on blood are born to their
existence. Fed and nurtured with blood, the vampire learns early in unlife
the ways of the predator. While a vampire may drink from blood on the ground,
such cool and congealed sustenance does not compare to warm and rich life
stolen from the veins of a victim. The vampire stores blood within. It is
measured in blood points (bp). These blood points may be expended in the
casting of spells or the use of vampiric abilities. A severely damaged vampire
will also intuitively draw on the power of the blood to heal themselves. A
vampire will also instantaneously expend blood to remain functional during
daylight. No such expenditure is needed in the evening hours. At this time
a vampire also gains a bonus to their armor class, as well as the ability to
transport themselves through mist once they are sufficiently skilled.
Fueled by the powers of their blood and the might of their inner Beast,
a vampire is amazingly quick and agile. Dexterity is their prime trait.
However, their immortality affords them the ability to improve their mental
attributes over time. This natural intelligence is useful secondary attribute for the vampire.
Unlike other classes, the power of the blood enhances every attribute a vampire possesses.
A vampire is deficient in neither mind nor body. Vampires are unduly affected by holy power, but
resistant to unholy powers.
The curse of eternal life may be levied on Humans, Elves, Dwarves,
Halflings, Half-Ogres, Half-Orcs, Half-Trolls, Half-Elves, Gith and
Drow. |
Genre: Aberrant |
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