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Physical attacks

News #521 posted by Kali on 01/29/05.
 

I have made some adjustments to physical attacks so that in the majority of cases the higher the level, the better your physical attack is (I know, what a concept). In short, the higher level skill should always be better or equal to your lower level skill.

In some cases skills will be of similar power for a few levels and overlap in their usefulness. In most cases the adjustments will not be tremendously noticeable (You will not suddenly "pwn" people with lunge), but the degree of improvement is consistent throughout almost every class now (Unless you're depending on cuff. Cuff is still like a little girly-slap. But at least now is it a quicker girly slap).

Augurer has picked up spurn (No, that's not the big augurer solution, but they lacked any decent physical attack at all), thrust has been improved for fathomers and a few skills have moved up/down in level for certain classes. Barbarians also now have kick at a low level.

This will be of most use for levellers and less so for avatars. In general almost all the physical attacks should hit slightly harder now, so that should make anyone who uses them happy. Strike is no longer the be-all, end-all of physical attacks and is surpassed by a skill every class has by the time they are level 20 at the latest. This should smooth out any issues with the balance of these attacks.