What would you do/change if you were immortal?
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Cry of Despair Issue 56, 02/02
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|
.JNNNN` .JNNNNNL NNNNNN. | In this month's issue:
JNNNNN) JNNNNNNNNL (NNNNNNN. | * Exclusive interviews, as
JNN` JNN` NNN (NN. (NN)| Vladith catches up with
(NN` (NN` NNF (NN` (NN`| the newest imm, Conran,
(NN. (NN. JNN` NNF JNN) | and Tinani quizzes Tiki
(NNNNNN (NNNNNNNNN' (NNNNNNNF | on her Matchmaker service.
4NNNN` "NNNNNN` NNNNNNF | * More quests.. this time
| with a Valentine's theme!
The Cry of Despair! | * Return of Ask the CoE
=================== | * Updates on Nations, IGPK,
* * * | plus the Funny Bones,
* | Poems, and more!
* * |
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Editor: Khaimran Immortal Sponsor: Elisabet
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Staff: Maray, Indalecio, Kuah, Begaria, Naithalia, Ilsensine,
Myra, Shingo, Vladith, Juliana, Tinani, Mauro, Mandasa,
Silverwind.
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Contents
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Desk of the Editor
Interview with Conran
Tiki and her Matchmaker Quest
The 3rd Annual RoD Awards
Juliana's RoD 101.. This issue: Hitting
5
IGPK and other news
Quest Central.. Results, new quests and ads
A report on the Nations of the Realms
The return of Ask the CoE
Funny Bones!
Poems, cookbooks.. just Words
Elisabet's Corner
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Desk of the Editor - by Khaimran Editor
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Hi there.
Another month, another Cry. We're back to our usual length
this month, with reporters eagerly scouring the Realms for news
and stories in an attempt to burn off that weight gained over
the festive period. So I'd like to thank them, and you, for
making the Cry what it is.
Although I previously edited the December issue of the Cry,
this month is my first time as the permanent Editor. I don't
expect to be perfect, so I'm appealing for your help ;) The
general populace of the Realms are -always- welcome to submit
articles, one-liners, praise and critisicms. The submissions
board is located both 2s, w, 2s of DH [], and e, s, 2u, s, w, s
of DH []. Give us your views on class balance, the quality of
RP, send us your poems or stories, or give us a log of the funny
thing that happened to you the other day.
Well, I'll stop babbling now and let you get on with reading
the 56th issue of the Cry of Despair.
- Khaimran Quena Tar'Yenea
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Conran Interview - by Vladith *FEATURE*
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Last month, one of the Cry of Despair's own journalists ascended
to Immortality. Conran, certainly not just another Treves,
brings up the total number of imms up to 38. Vladith, one of the
Cry's newer members, caught up with Conran a few weeks after he
immed for a quick chat. Take it away, Vladith... -Ed.
He isn't much to look at...
Conran is 5'9" and weighs 108 pounds.
Conran is in perfect health.
Conran is using:
some smashing tights
Conran grins.
Conran> Uhh yes, don't mention anything about Iliana's dress
sense... I can't make my own stuff...
Vladith> Ok, you've had some time to adjust to immortality.
What are your impressions?
Conran> I think the biggest thing I've noticed is how much
people actually do around here... I always thought that imms
would take up a job in a council and deal with that, but I've
found that people are actually doing a wide range of things,
much more than I'd expected.
Vladith> How have you found your fellow immortals, maybe
some of those we mortals have less contact with?
Conran> A lot more friendly and sociable than I'd given
them credit for when I was a mortal, for sure.
Vladith> What were your first thoughts when you learned you
were being considered for immortalality?
Conran> Shocked, obviously, but after giving it some thought
I was pretty excited at the prospect that I might actually make
it.
Vladith> What kind of things did you consider before you
agreed?
Conran> Well I knew that I'd need to outcast from Ascendere
and from The Symposium, so this took a bit of thought, because
I have a lot of friends in both places. In the end I guess the
thought of seeing a new side to the game made me want to give it
a shot.
Vladith> How did your experiences as a mortal, such as in TS
prepare you for this new position?
Conran> I don't think TS really prepared me much for life as
an imm, because the two jobs are really quite different, at
least at my stage of immortality. I'm not being asked to make
big decisions or anything yet. My time in NC was really helpful,
though, I learned to deal with spam, helping people out, how to
deal with newer players and so on.
Vladith> Is there anything you find really surprising about
being an immortal that you didn't expect other than the level of
activity?
Conran> No, not really, I think I was fairly prepared and
knew what I should expect for the most part.
Vladith> Do you have a specific area in which you would like
to work as an immortal?
Conran> I'd really like to get back into TS, and eventually
move on to VC. I want to be part of overseeing changes and
modifications to the game, have some input in it, and so on.
Vladith> Is there anything in particular you'd like to
change about the way the game is played?
Conran> Nothing specific comes to mind, really. I like the
game as it is, but there's always some really great ideas put
forth by other players that are really interesting to look into.
Vladith> Is there anything you'd like to say for the
faithful readers of the Cry of Despair?
Conran grins.
Conran> No, not really :P I'm not creative on demand :(
Vladith> I'd like to thank you for the hours you put into
the Cry as a mortal (as well as your other endeavors) and wish
you the best of luck!
Conran> Thanks =)
- Vladith
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Tiki Sneaki, Ms Matchmaker - by Tinani *FEATURE*
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Ms Tiki Sneaki, pixie frolicker extraordinare has once again
come up with a quest for Valentine's. In this one-time special,
our intrepid reporter Tinani managed to lure Tiki with a trail
of sugar into his studio (mud hut). He might not be as
obnoxious as Jerry Springer, but we'll give him a chance.
Take it away, Tinani... - Ed.
Tinani> If dogs were made of chocolate how much red tinfoil
will we need to wrap them up?
Tiki> You would wrap them???
Tiki tsks.
Tinani> We wouldn't want them to melt.
Tiki> They wouldn't have a chance.
Tiki gives you a grin that makes you reach for your coin purse
to see if it's there.
Tiki licks her lips and smiles.
Tinani> Oh, hello there. Today we will be talking to Tiki
everyones favorite immortal.
Tinani> Why did you come up with such a unique Valentine's
quest?
Tiki> Well, I ran it last year for the first time after a
friend of mine mentioned something in jest about having a
'personals' section of the Cry. The more I thought about it, the
more I thought about how this game just wouldn't be the same
without the friendships I've developed over the years. After you
AV, there are only so many mobs you can take on alone without
the help of friends. :)
Tinani> How important is a good relationship when it comes
to close running?
Tiki> I think there is a lot of trust involved in running.
Although you don't see it very often, there are times when
someone can really do a number on a running mate. Logging off in
the middle of a fight, abandoning the group, stealing EQ, etc.
Tinani> Can you give a ballpark figure of how many have
entered so far?
Tiki> So far, I have about 40 people... I'm aiming for 100.
That's about 20 over last year.
Tinani> How will you match up the applications when they are
all handed in?
Tiki> Using the magic of the mundane called 'Excel', I take
all the parchments and throw them into it, and shaking it up,
find for each person the three people they share the most traits
with. It's not foolproof magic... sometimes it is opposites that
attract. But I try to ask questions that I think are the kind
that the answers should be similar. :)
Tinani> How will you announce the final findings?
Tiki> What I do is send to each person a list of their top
three matches, and the match's 'notes about themselves'. That
way each person can decide if they want to contact their match.
So while you might have a list of three names, those three
people might not have you on their lists. The answers are
discussed with no one else. Only myself.
Tinani> Will this quest be a repeating theme in coming
years?
Tiki> WI hope... Although if it gets too popular, I'll need
help with the note writing.
Tinani> Anything else you'd like to add about Valentine's or
your quest?
Tiki> There are no limits to who can enter... Mortal or
immortal, someone seeking a mate or just a friend, even if you
have friends... It's fun to see if you end up with some of your
current friends for matches as well. I encourage everyone to try
it out. :) And don't be afraid to say you are a male seeking a
male friend, or female seeking a female. That's not uncommon.
Tinani> If you were a flavor of Jello what flavor would you
be?
Tiki> Rainbow! With sparkles. :)
Tinani> It suites you:)
Tiki giggles at you. Hope it's not contagious!
Tiki> It's my favorite colour too. :)'
Tinani> Well, thats all the time we have for tonight, I
would like to thank Tiki, our lovely director Elisabet and the
voices in my head. Goodnight,
- Tinani
Remember, you still have time to enter yourself into Tiki's
Matchmaker Quest! The closing date for entries is February
12th. -Ed.
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The Realms of Despair Awards! - by Shingo RoD Awards
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The Cry of Despair is hosting the 3rd Annual RoD awards. Many of
the old categories have gone out the window, and brand new ones
now replace them.
There are 24 categories to cast your vote. In order to vote,
take a note, and with a subject line of My Votes, cast your
ballot for each of the 24 categories. A sample ballot sheet
should look like this (using note show):
Mynamehere: My Votes
To: Shingo
1) My first vote
2) My second vote
3) My third vote
Entries must be mudmailed to Shingo before February 24th.
Winners will be announced in the 57th issue of the Cry of
Despair.
Rules:
You may only have one ballot sheet per real life player. If it
is known that you have used more than one character to vote,
both players votes are nulled. A full ballot sheet is not
necessary. If you choose not to vote in a category, that is up
to you. Entries handed in after the 24th are not valid. Keep
your nominations within reason.
Categories:
1. Best Male Immortal
Which male immortal has given their all to the mud.
2. Best Female Immortal
Which female immortal have you felt done their best.
3. Best Male Roleplayer
Who best exemplifies their role and yet, makes it seem natural?
4. Best Female Roleplayer
A queen, maiden, or wench? Whoever roleplays the fairest is
deserving.
5. Best RoD Couple
A new year has seen a new wave of marriages. Whose love is
greatest?
6. Best "New change" to Realms
Many things have been implemented for our benefit. What is the
best so far?
7. Worst "New change" to Realms
There is no sweet without the sour. What change was the worst
so far?
8. Most memorable Quest
Which quest were you proudest to be a part of?
9. Best Guild
Which Guild has been the greatest in all aspects of the game?
10. Best Order
Which Order has proven itself worthy?
11. Best Clan
Which Clan has the most feared reputation?
12. Best Area
Which area has you exploring for more?
13. Best Hometown
Now that all the hometowns are in, which one is livliest?
14. Best Food Item
Which food leaves a lasting impression?
15. Best Drink Item
Which drink quenches your thirst the best?
16. Best "Treasure" Item
Which treasure do you most wish to own?
17. Most Likely to DT
Which player do you know to be the clumsiest?
18. Best Dressed
Which player just leaves you in awe when they enter the room?
19. Most Wanted to be Balzhured
The one award you DON'T want the pleasure of winning...
20. Best Rename
Which player has the greatest rename, in your opinion?
21. The "Fruit" Award
Which player is just nonsensical, goofy and overall least
likely to score?
22. Best Social
Which social do you find a use for in EVERY situation?
23. Best Male Player
Which male player has inspired you?
24. Best Female Player
Which female player leaves you with a good impression about
herself?
- Shingo Solstice
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Realms of Despair 101 - by Juliana RoD 101
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Realms of Despair 101 - Basic Run Tactics => Hitting
Just to review, last month we talked about how to tank well (at
least, well enough to improve the chances of your survival).
Lasting for 15 minutes against a mob isn't going to help any if
you can't hurt him enough. It just prolongs the inevitable when
you finally run out of heals.
So this month, we're going to discuss ways to hit mobs. With
ten classes in this mud, players have a large variety of
options, some that hurt a lot, and some...Well, the damage
inflicted could be compared to carving an iceberg with a
dentist's pick.
(Disclaimer: This article is not intended to insult anyone's
sensibilities, let alone diss anybody's favored class. The fact
is that currently certain classes are better at some tasks
than others. Whether they are superpowered, or imbalanced, or
lack unique skills, is not within the scope of this article to
address. I'm just describing the present situation -as is-. If
every class was equally good at fighting, healing, magic,
exploring, etc. - in my opinion, it kinda invalidates the point
of having classes. RoD doesn't limit you to one class, go play
with them all.)
The Basic Foundations:
With that said, the most -efficient- way to mkill is to hit the
mob as hard as you can, as fast as you can, until it dies. It's
naturally understood that you have to live/tank long enough to
do so.
Below, we'll discuss hitting in terms of more and less
effective, simply because this article is meant to be as
factually helpful as I can write it. It does not naturally mean
that all runs must strive to be 100% efficient. Not only does it
place the runners under a lot of stress to perform well, you
tend to miss out on the more fun aspects of running. Take more
people along for the company (they're your friends, hopefully,
and will stay that way after), or take less people for a
challenge to test your skills.
And I have to say that I don't for one second condone massive
overkill. Yes, if one character hurts x amount, ten characters
will hurt 10x amount. But if you only need 2x to kill the mob,
10x is overkill. The cheap thrill wears off fast, you stop
challenging yourself and start looking for exploits instead of
being proud of your skills in killing a mob the way it was meant
to be run.
It cheapens your own abilities and makes them dull. It rings the
bell for mob abuse and encourages mysterious "uppings," tunnels
in rooms and other multi-guards. It's anti-social, bad for your
mud reputation, and in the long run, hurts everyone, including
yourself. Turning a quick and lazy profit eventually leads to
the loss of one more fun to run mob.
The ideal run is one with just enough characters for a
challenging, but manageable fight. I trust ya to exercise proper
judgement, otherwise there's always learning the hard way. :/
Primary Attacks - Hitting With a Weapon:
Remember when you were a little level 1? You found that nifty
weapon in a tree, and hit a snake with it! Your pierce/slash/
pound decimates a serpent!
That's what I mean when I say primary attack. Usually with a
weapon, though you can attempt to kill barehanded if you're
feeling buff. Also used to a great extent at lower levels, but
it drops in importance killing avatar-level mobs and is
customarily near-utterly useless on quest mobs. Why? Just from
personal observation alone, the higher leveled mobs tend to
dodge/parry and somehow avoid more of them.
As the RoD PK website (http://home.mmcable.com/iliana/frames.htm)
explains, the actual damage caused by each hit is a combination of
many factors - how much damage your weapon is capable of, the
character's damroll, weaponskills, resistances, styles, etc.
None of the final damage is going to help if that primary attack
never hits in the first place. Adding hitroll helps at the low
character levels, but again, standard av equipment tends to
provide more than enough. 0-2 hits per round on an av mob is
fairly normal and nothing to worry about.
The time to start wondering is if your attacks consistently
miss, and as covered in an earlier article, check nonmagic/magic
weapons and different weapon types. Some mobs are just immune.
If we were just going to kill a mob with primary attacks alone,
your first choice of character should always be something like
warrior-types or vampires. Those have second up to fourth or
fifth attack at high percentages, increasing the chances that
more of them will hit. Augurers are not too efficient here,
because if their second attack at max 33% misses, the third and
fourth attacks won't kick in.
Secondary Attacks:
Thankfully, we have secondary attacks to make fighting more
interesting. I'm going to lump most offensive skills and spells
under this category. It's basically anything you can hit a mob
with, per round or two, that isn't a primary attack.
Some experimentation and comparison of damage inflicted should
let on which skills and spells hurt the most for each class. And
if you don't know that circle (thieves), grasp (vampires),
quantum spike and acetum primus (mages) are the most commonly
used skills/spells to kill av mobs with, that's one large
electronic hermit cave you've been living in for a while. :)
Tried and true, those skills inflict the most efficient damage,
providing your mob isn't immune to the damage, or has some sort
of nasty prog that heals it up again. Only way to find out is to
try.
Physicals (Secondaries that oughta be "Tertiaries"):
This is that group that have swamped mostly warrior-types with a
wide range of interestingly named skills, along with a few like
cuff and swat given to the spellcasters. Unless you're interested
in roleplaying (read: imagining) your character being someone
like Bruce Lee, this is the very last resort of potentially
damaging skills.
The sad fact is that the damage on these skills goes up a minute
amount based on the character's level, and maxes out at about
15-25hp per blow (depends on which skill you use) and is further
modified by sanctuary and protection. Yes, over time it does add
up, but it's pinpricks compared to the force of an effective
circle/grasp/quantum rating somewhere in the few hundreds of hp.
Effect of Alignment on Hitting:
Another sad fact: I'm really not that biased against evil
characters, but some av mobs are affected by protection. 75% of
damage is considerably noticable compared to 100%. I was pretty
much converted after watching an evil and devout mage quantum
spike something for one damage level of difference consistently.
It could just be in my imagination, but runs do seem more
challenging and drag on slightly longer. Again, you don't -have-
to be 100% efficient when you run something, but please make
sure the rest of the run members don't mind.
Brief Conclusion on Damage:
It's going to be brief because I think hitting stuff is rather
obvious and instinctual to anyone. To maximize damage, you
arrange your character so that as many of his primary attacks
will hit, you give him as high a damroll as you can so that he
hurts, you use a character with a secondary attack that injures
the mob the most, and you only use physicals to add damage when
you can't use anything else.
Next month, the four general run strategies used in RoD. In the
future, I'm thinking towards things like run etiquette, tips for
followers and leaders alike, how to lead a run, or possibly
something else. Feel free to let me know what you would find
most helpful!
- Juliana Shadowfyre
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IGPK Report - by Mandasa Guild/Order Corner
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In this issue of the Cry I will report about the ongoing guild
pkills and news from guilds and orders. Additional information
about the guild pkills can be found online at
http://www.realmsofdespair.com/rpl/
- Mandasa
Guild pkills:
Battles are fought two guilds versus two guilds. There are 5
members from each guild making up a total of 10 per team. If
fewer than 5 show from one guild then the team is short, they
cannot use extra players from their pairing guild to fill the
vacant slot(s). So make sure you come on out and support your
guild!
The winning guilds receive 3 points, losing guild 2 points,
and a draw awards all guilds 1 point. Should a tie occur,
sudden death matches will be scheduled. The wars started in
November and are scheduled to end in February.
Guild wars is brought to you with the hard work and effort of
Darshanin, Bravadan, Tical, and Selina.
-= Rules =-
* 5 members of your guild may participate at one time.
* 115 DR Cap.
* 100 single shot heals.
* 75 Manas.
* Slist plus fly/sanc/springs.
* No Looting.
* No disarming.
* No Poison Weapons.
* No attack scrolls.
* No handing off containers.
* No Picking up or sac'ing items that do not belong to you.
* No funny stuff.
-= Previous Battles =-
Date Guild vs Guild Who won?
------------------------------------------------------------
Nov 21 Druid/Vamp vs Cleric/Thief Cleric/Thief
Nov 24 Neph/Warrior vs Mage/Paladin Mage/Paladin
Nov 28 Ranger/Pally vs Auggie/Thief Auggie/Thief
Dec 1 Neph/Vamp vs Mage/Warrior Mage/Warrior
Dec 5 Mage/Vamp vs Cleric/Paladin Mage/Vampire
Dec 8 Ranger/Warrior vs Thief/Druid Thief/Druid
Dec 12 Cleric/Mage vs Neph/Auggie Cleric/Mage
Dec 15 Mage/Ranger vs Druid/Auggie Druid/Auggie
Dec 19 Warrior/Vamp vs Thief/Pally Thief/Pally
Dec 22 Neph/Pally vs Druid/Ranger Neph/Pally
Dec 29 Augurer/Vamp vs Warrior/Pally Warrior/Pally
Jan 5 Neph/Thief vs Cleric/Ranger Neph/Thief
Jan 9 Cleric/Vamp vs Neph/Ranger Cleric/Vamp
Jan 12 Mage/Thief vs Druid/Pally Mage/Thief
Jan 16 Druid/Warrior vs Cleric/Auggie Druid/Warrior
Jan 19 Auggie/Warrior vs Pally/Vamp Pally/Vamp
Jan 23 Cleric/Warrior vs Ranger/Auggie Ranger/Auggie
Jan 26 Vamp/Ranger vs Warrior/Thief Warrior/Thief
-= Next Month's events =-
Date Time Guild vs Guild
------------------------------------------------------------
Jan 30 8:00pm Neph/Cleric vs Auggie/Mage
Feb 2 2:00pm Mage/Neph vs Druid/Cleric
Feb 6 8:00pm Auggie/Pally vs Druid-Mage
Feb 9 2:00pm Druid/Neph vs Thief/Ranger
Feb 13 8:00pm Vampire vs Thief
Congratulations to everyone who's taken part in Guild Wars so
far. Its been a blast! It's only with your help that the IGPKs
have been so successful.
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Guild/Order News - by Mandasa Guild/Order Corner
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News from the Dragonslayers:
Dragonslayers teamed up with Ascendere to defeat Hastur the
Unspeakable in a glorious battle.
News from the Guild of Clerics:
We'd like to gratz our guildies Faradhi for his marriage to
Joanne and Nichollas for his marriage to Aylsira :) Also gratz
our new members Glander, Shaelkire, and Mnenarchment, and gratz
to Tinqa for becoming a full member of the guild with all the
kumquats and dirty carrots deserving of a full guildie :)
News from the Guild of Vampires:
We'd like to congratulate and welcome the new leadership staff
of Wiglaff, Onteria, and Wadrol. Also welcoming Alsan and
Pardalis into full membership.
IT was the time of the Black Sabbat and we spake unto our lord
and master of things evil and destruction, of seduction and
pain. And Lord Baal spoke, "The Dread Lord, Seth, a true power
in Despair, he I would have serve me in these Realms. Seek him
out my children, learn his power and his weaknesses, and return
to me."
So did one of our greatest Justiciars, one of the Dark Lords
of Dis, gather forth the Swarm and invade the black marble
fortress. The Childer were much amused by the meager defenses
this so-called Dread Lord had erected until they came upon the
monstrosity that is, The Chaos Maze. Crafty this Dread Lord was,
but that came not close to matching the true powers of deception
that are Baal. They saw through the swirling chaos to the center
of the maze and stepped into the inner halls of Seth's Fortress.
Cloaked in shadows, they watched the Magus in his insanity and
contemplated the turning of Jade upon her forefather. Then they
came upon a dread creation. A golem made from the dark arts, the
Justiciari decided not to encounter this dread being but created
a portal into the Nether Planes, but not even this passage was
safe. Odd creatures in casings of metal and magic, walked half
in and half out of the planes. Mighty they were, but still they
fell before the might of Baali. An odd wastrel, called
Maximillian fell beneath Baali's notice, but the Goddess of
Pleasure and Pain, they took as their own, destroying her mind,
body and soul.
Then stood they before a black abyss, without shape or form,
it enveloped them, but the dark is a second home to the Childer
and they came open the gateway to the Throne Room itself. Even
here could the flow of evil eddy out in waves to be felt by even
the blackest of hearts.
And so did they enter, and gazed upon the Dread Lord himself,
sitting on his twisted throne of metal. Eyes of blood red fixed
their gaze upon the Swarm, and a hollow booming laugh echoed
throughout the room, for the melee had begun.
Long and hard was the battle, but the Childer were successful.
They had discovered something, something not heard of for quite
some time upon Despair, and they returned to their lord and
master.
"What is it my Servitors, what have you learned of this Seth?"
he commanded.
"Master, there is more then we thought. There is... a pact..."
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January Quest Answers - by Elisabet Quest Central
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The following are the 3 random winners from last month's quest.
Congratulations to: Zwanth, Turalyon and Garnolkum. Please see
Elisabet for your prizes.
Below are the answers to last months quest, there was only one
incorrect entry.. so good job!
1. Sentinel
2. http://druids.leepard.org/
3. Nelkum
4. Aurora
5. Daemon Claw
6. Transylvania
7. A bag of semi-sweet charcoal
8. Set
9. %hhp %mm %vmv
10. Froghemoth
11. Sour Candy
12. Dalach
Secret word - Tinani is Cool
(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')
\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
Spring is near, love is in the air! And our quest this month
ties it all together. We again have a crossword puzzle quest.
Answer must be mudmailed to Elisabet by Midnight on February 20,
2002. No late answers will be accepted. 3 random winners will be
chosen from all correct entries. You may not submit with alts,
doing so will cause you to be banned from all further quests run
by Elisabet. As always, if you have any questions, ASK - don't
assume.
(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')(`')
\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
1
2 [ ]
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[ ] [ ] 3
[ ] [ ] [ ] 5 6
[ ] 2[ ][ ][ ][ ][ ][ ][ ][ ][ ]
3[ ][ ][ ][ ][ ] [ ] [ ] [ ] 4[ ][ ][ ]
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[ ] 5[ ][ ][ ][ ] [ ] [ ] [ ]
6[ ][ ][ ][ ] [ ] [ ]
[ ]
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7 [ ]
7[ ][ ][ ][ ][ ][ ][ ]
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9[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ]
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Down -
1- I ____________ You.
2- The spice of love.
3- Thorny and sent to you by that special someone.
4- *Isn't on the puzzle HA, HA screwed you up :P*
5- To inspire with a foolish or extravagant love or
admiration.
6- Greek god of love and former GoV Guild master.
7- Spoken aloud to that person you love.
8- That what awaits a Drow male after a matron is done with
him.
Across -
1- A Greek God, this winged cherub shoots people with
arrows.
2- Greek Goddess of love.
3- The Muscle of love.
4- A colour associated with valentines day.
5- The "theme" of valentines day.
6- Another colour associated with Valentine's day.
7- What many get caught up in when they are with that
special someone.
8- A type of card sent to people who you love.
9- Name of a candy and pet name of that special someone.
----------------------------------------------------------------
Nation Reports - by Khaimran + submissions Introduction
----------------------------------------------------------------
So! You want to get involed in Roleplay within the Realms,
but have no clue where to start. Hell, you're not even sure what
Roleplay is exactly.
Putting it simply, role play is the art of using your
imagination to pretend to be someone or something else, within
the context of Realms of Despair. You can be an ambassador, a
dark sorceror, a peasant, or anything that takes your fancy.
Still interested?
For a start, you can turn on racetalk. That's the green
channel which you probably switched off as a level 3 character,
and never bothered to turn on again. Active RPers within your
race will generally use the channel, so hopefully queries will
be answered over it.
Next, read the relevant pages in the following article. You'll
find out who your Nation Leader is, where your hometown is, and
perhaps something to grab your attention. A mini-contents page
for this section of the Cry is on HELP CRY
A number of nations are not covered, due to their Nation Leaders
not being available.
Thirdly, if you're feeling adventurous, take a trip ne, ne, n
from DH []. National Visions is the focal point for Roleplay
within the Realms, and many recent plotlines are posted on the
board there. There might even be RPers there who will be glad
to act out a small scene or help you out with RP issues.
For more information on Roleplay, visit http://www.rpcrafts.org
The Sea Elf Nation, Aerandir - HELP CRY43
The Human Nation, Dunedain - HELP CRY44
The Half-troll Nation, Olog-Hai - HELP CRY45-46
The inbred Lizardman Nation - HELP CRY47
The Dwarven Nation, Khazad - HELP CRY48
The Elven Nation, Quendi - HELP CRY49-50
The Drow Nation, Ilythiiri - HELP CRY51-52
Enclosed in a lagoon of beautiful proportions is the Nation of
the Aerandiri, the sea-elves of the Realms. We are the elves of
the oceans, the sapphires and emeralds of elvenkind, the
wanderers from the tides beyond. Join us in our wild rides
across the seas upon silvery dolphins or taste the delicacies of
The Lagoon's Call. Younger sea-elves are encouraged to take up
the Lien'eiaur elchuui to prove their worthiness and strength.
For those who came of age, the Alata ien'Einiurea is the next
step to achieving greater heights.
Throughout the centuries of history, the Aerandiri has remained
at peace with the various nations, taking a neutral stance
towards all cries of war and battle. However, recently, we
cannot, but heed the call of help from our own. An artifact of
great value is lost, and the Coral Throne herself seek desperate
help to have it returned. Interested beings may contact the
Nation Leader Faya for more information or visit the Aerandiri
Nation website at
http://www.rpcrafts.org/sen/index.html
- Faya Umbramnia
The directions to the sea-elf hometown are:
6w, 6n, nw, 2w, 2d, all w, se from Darkhaven Square.
The Dunedain Nation, also known as the Human nation is one of
the largest races avaiable in the Realms of Despair. The
Dunedain are currently leaded by Noplex Darken, and have had a
long line of previous leaders.
The Dunedain are governed by the Dunedain council and the Nation
Leader. The council was chosen from Roleplayers in the Dunedain
nation, by the Nation Leader, and other council members.
The Dunedain Nation is always looking for new talent to help
fill the ranks of it's Council, and all you need to know is how
to type, and have a passion for roleplaying! Just contact Noplex
via Mudmail, or directly.
-Noplex Darken, Dunedain Nation Leader, Thain
The Keep of Lomar is located 11n, 4e, n, nw from DH [].
The half-troll nation has gone through major restructuration
since the last change in leader. Now it is ready to accept all
those who wish to be involved. A new council system, more
adapted to the race and RP styles of the realm, as many plots as
there are members because of the "trainings" within those
councils, a finaly (relatively) active racetalk and new members
have blessed us in the recent past. To those who truly wish to
be active, many leadership positions are open to those who wish
for more responsabilities. As with the other nations, some
recent changes in the hometown makes for a more refreshing
experience among us.
To all those half-trolls who are bored of running Seth, many
plots have been started and are begging to be finished. A simple
note in the hometown, or a quick e-mail to me, and everything
will be arranged.
We are also looking at the possibilities of going farther than
role play, considering the more "elitist" side of our race,
with a great ammount of runner and pkillers. For more
information, contact Sareko through the usual mudmail or tells.
Until then, Decomor, Olog'hai...
Francois Ward, Sareko's player
The Ruins of T'Man are located all s, 2e, ne from DH [].
(A note from an unknown lizard was left here,
King Dekkath scratched out of the top of the
birch bark they call "stationary"...)
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Come on down to a place far from home.... |
| A land unknown, where lizards roam(ed)! |
| + - + |
|Have a bowl of soup or some fine berry wine |
| We guarantee you'll have a wonderful time |
| Its just a shame that we're extinct |
| It all started when my sister winked.... |
| - + - |
|The shop in Tribal Swamplands will sell you |
|alcohol but they only take Darkhaven Express |-=+
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ |
| Drop in Today!* |
+-=-=-=-=-=-=-=-=-=-=-=-=+
*At your own risk!
For those 'adventurous' enough, the Lizardman Hometown, Tribal
Swamplands, is located all w, 2s, e, s, w, s, 2w, s, w, d, e
from Darkhaven Square.
The Khazad Nation's long period of isolation within the
protective Canyons of the Reach is falling away once more,
giving rise to something entirely different.
The beloved Athane Poli, newly come into authority, cares for
all life within these Realms without prejudice or judgement.
She is a refreshing wind of change sweeing through the Canyons,
as rare and remarkable as the Gardens of Qetag.
The Ezbad Mbwana LifeWind fills the post of ambassador with
honor and distinction, and is always available to receive
delegates from the other peaceful nations of the Realms.
Dwarves who would like to help make the Nation great should
speak with the Athane Poli, Dashiva Silverlode who now Captains
the Royal Guard, the Head Scout Ryals Darkstone, or myself.
Dwarves wishing to share in the camaraderie of the Reach need
only go there.
Respectfully,
Yeroc DeLeis StarProfit, First of the Khazad Nation
Qetag's Reach is located all w, 2n, 2nw, d, e from DH []
The Elf Nation is one of the more active of the Nations in the
Realm. Right now we have one small plot and one major plot going
on. Both allow plenty of room for players that want to develop
strong character backgrounds to do what they wish in either.
For now the High Council positions are full, but there are some
Lower Council positions open plus the chance for any that wish
to join in the role playing. Right now the Elven Army is being
gathered, as is the Home Guard. There are a few other things I
am working on getting together for the Quendi Nation.
Other than the Army and Home Guard I will implement a branch for
magic users and seperate smaller branches of the Home Guard and
Army for rangers/scouts. Each one has or will have its own High
Council member to go to for guidance or questions concerning
anything in character or out of character. It is also encouraged
for players to feel free to make their own plots. They can be
totally new or a subplot off of a current one.
For those wishing to get involved in the EN mudmail Asurmen
for a CoAQ (Coming of Age Quest).
- Vernese Elessendil, Tari of the Elven Nation
The Isle of Irrybis is located:
7n, w, 6n, w, n, w, 2nw, ne, d, s, all w from DH []
The Drow nation:
Our history is one filled with an endless cycle of destruction,
death, and rebirth. Our ways are simple - Abide by the
Quarvalsharess and you may live long enough to serve Her. We are
a matriarchal society because our females tend to be strongest
and because Lloth deems it so. There are other religions to
follow but to do so is to bring about your own demise.
At this point in time the only thing needed to become involved
with the Ilythiiri is an interest to do so. Becoming a member of
a house in another matter. There are eight noble houses in the
Drow nation: Ss'jelda, Char'us, Be'lal, Ri'phlith, Orthae Waess,
Usst'golhyrr, Veldrin'velve, and Ul'Ilindith. To join a noble
house you must speak directly with that houses Matron or in some
cases Patron. You can also join the army by speaking with General
Desidio. You may want become a merchant or rogue, both of which
require no authorization. This process is subject to change at
any time.
There are very few plots in motion right now but all
ideas are welcome. You may want to post a note about your idea
on the Drow Nation note board located in the City of
Iniquity and have people vote on it as a way to sign up or show
interest.
May Shadows protect and guide you,
L'elamshin d'lil Ilythiiri zhah ulu har'luth jal
*sealed in midnight blue wax, stamped with the crest of the
Royal House*
The current leader of the Drow is Zyandra, and their hometown is
the City of Iniquity, located:
11n, w, 2n, w, n, w, 2nw, ne, d, n, open thicket, d, from DH [].
----------------------------------------------------------------
Ask the CoE - by Kali, and Khaimran Classes
----------------------------------------------------------------
Classes...
There will be a number of modfications to slists of the current
classes. I will leave the nature and specificity secret until
the port, though I imagine most classes will be pleased with the
changes.
There will be one totally new class at the time of the port.
The modifications to the Nephandi class are so total that I
would be tempted to mention them as a new class. Any old spells
which did not function have been repaired or altered and new
spells/skills have been added to give them a bit of a boost.
They have slightly better skills with weapons and at least one
means to compensate for their poor defensive skills.
The new class being added will not be Pirate, despite what a
number of people seem to think. Arrrr.
Statrep and Score for Unauthed Chars...
The removal of score from Spectral Gates is not an issue of
advantage or disadvantage. We are aware that people want good
base attributes for their characters and they will move heaven
and earth to get them. However, having eighty clones running
around with names like Dannoandaxokononaka, Jizaziemen and
Jannoandaxokononakajizaziemen does something to spoil the
atmosphere of the Realms (Apologies to anyone who happens to
have those names, no personal offense intended). While Realms
of Despair might not be as roleplay intense as some other muds,
we are also not as numerically fixated as some other muds. We
strive to maintain a medium between the sheer enjoyment of hack
and slash while not forcing players to engage in roleplay, if
they do not find activity of that sort to their taste. The
easiest way to maintain that medium is subtle manipulation of
the atmosphere. Names which give goo attributes are only
minimally more difficult to get. If you truly want them, it
just takes more time.
Oh, it also cuts down on the immortals seeing a ten letter name
twenty-six times with every letter of the alphabet tacked on to
the front in a ten second time span.
Orders..?
There have been two requests for new Orders raised in the past
few months, but we are not actively looking to add any new
Orders at the present time. This does not rule out these ]
applicants or any future ones, but we have not seen a
demonstrated need for any new Orders at this juncture.
The Shadowy Path...
The Pkill Conclave has recently had a few items passed involving
stock equipment and deadly only areas, but these goals will take
some time to implement. New clans and clan equipment is likely
to accompany these additions.
RPing...
Role-play has always been, for lack of a better term, a
grassroots organization within Realms. We have an active
roleplay community but our stance has always been very much that
roleplay is dependent on player initiative and receives only
minimal immortal support. Having said that, I will contradict
myself and now mention that the hometowns have all received the
offer of cosmetic overhauls, as well as donation addition, which
is currently in the process of being completed by Moonbeam.
Raltaris also does an excellent job of coordinating activities
for the Nations and being a liason between the mortal and
immortal communities.
Immortalicious!
Realms of Despair has a fantastic crew of immortals. The number
of immortals we currently have is satisfactory for a mud of our
size. Too many results in a lack of projects and immortals
becoming bored, idle or combative. Too few results in a lack of
hands to deal with the day to day tasks of keeping the Realms
running in an orderly fashion. As far as distribution goes, our
only concern would be that the rewards for immortals are few.
As much as we would like to promote deserving immortals,
sometimes we are unable to because we would end up with ten level
65 immortals.
The Cry of Despair would like to thank Kali for the time he
gave for this article, and that which he contributes to the
running of the MUD.
----------------------------------------------------------------
Funny Bones - collected by Khaimran + Silverwind Who's + Where's
----------------------------------------------------------------
Brewcrews have feelings too...
who ds
Betheny. I owe, I owe, it's.
Fredrico. Brew you dogs! ( off to brew I go .
Justtin. / ) \ .
Leilani. 0 /\ 0 o O ( O o 0 0 .
Lizleani. -+-/ ) /- /- /- -\ -\ -\ -\ .
Wenalamik. | | | | * | | | | .
Yardan. / \ / \ / \ / \ /***\ / \ / \ / \ / \.
Zursanpikkis. _______________[Dawnbreaker]______________.
----------------------------------------------------------------
The cast of The Princess Bride decided to make an appearance...
Players near you in Spectral Gate:
| Buttercup | Descending the Hillside
| Westley | Descending the Hillside
| Humpnerdink | A View of the Realms
| Vizzini | Through the Field
| Fezig | Through the Field
| Inigo | Descending the Hillside
Ienna: Bots can do it 24/7 [BOT].
Kirlett. A weekend not wasted is a wasted weekend.
Faradhi Sobriet-Treves, lord of the trance.
Shingo Your crops will be harvested. Pestilence is futile.
Llamvak screams his war cry... 'Snootchy nootchies'.
Tearn, stranger than a gang of drunken mimes. (
Nebka LifeBringer, "Lag sucks, Then you die" [AA].
Einik isn't a slut, he's benevolent...
Wodko LifeBringer, professionally licensed hypocrite.
----------------------------------------------------------------
Poems - submitted by Faradhi Words
----------------------------------------------------------------
Neglect, Part One
The thing began to whimper
It knew not where it lay
Made some noise but no one heard
Grew darker did the day
The thing began to shiver
So cold down on the floor
Made a move but no one watched
Grew darker than before
The thing began to ponder
Out of sight, out of mind
Made a thought but no one knew
The darkness was a bind
The thing began to struggle
In despair it cried
Made a try but no one helped
In the dark lay down and died
Neglect, Part Two
Another day was dawning
But the thing had changed
Died the death that wasn't
Free by day it ranged
Made a noise and it was heard
Then moved and it was seen
Thought and it was known
Knew not what this could mean
Tried to understand it
Could not really see
Someone came and helped it
Together they would be
The thing no longer saddened
Knew now where it lay
And knew who lay beside it
Grew brighter did the day
----------------------------------------------------------------
Drow Cookbook - by Tinani Words
----------------------------------------------------------------
Welcome to Cooking With The Drow an in-depth look at cool food
items that are fun to eat and taste great. The recipe below has
been translated from the common mud language to be of use in the
"other" place (shudder). Anyway, here is the ultimate recipe for
the original Peppermint Ambrosia (Milkshake).
What do you need?
1 Canopy Special (Banana)
1/2 cup Moo Juice (Milk)
2 Treasure Box (Eggs)
4 scoops Elisabet Melters (Vanilla Ice-cream)
1 tsp Imm Blossom Extract (Vanilla Extract)
1/2 tsp Root Juice (Peppermint Extract)
1 Wild Boar (Blender)
1 to 4 Drinkcons (Mugs)
* Add in your milk eggs and bananas into the blender and
liquefy them together.
* Add in the ice-cream (More ice-cream = thicker).
* Blend all lumps out.
* Add in the vanilla extract.
* To create the wonderful peppermint flavor add in the
peppermint extract (available at most bulk food stores,
and artificial extract will work just as well) and serve.
* This recipe is not unlike a candy cane and if desired
different extract flavors can be added instead of the
peppermint extract for a different flavor. To make this a
vanilla milkshake leave out the peppermint extract. This is
a wonderful drink that helps one relax.
- Tinani Blood'Drake, Killer of Small Bunnies
----------------------------------------------------------------
Elisabet's Corner - by Elisabet E's Corner
----------------------------------------------------------------
Greetings to all our of our faithful Cry of Despair readers!
I hope you are happy to see a large issue again, chock full of
exciting news and stories. We will be having our bi-yearly
staff meeting soon and just wait and see what we come up with
then!!
Khaimran and all the staff have done a fabulous job this month,
and we truly hope you have enjoyed it. If you have any questions,
comments, concerns, suggestions, or anything you'd like to see
published in the upcoming issues of the Cry of Despair - please
post it on our public board located at e, s, 2u, s, w, s of
Darkhaven Square, or you may mudmail me personally.
Thanks and Merry Valentine's Day,
- Elisabet Evenstar-Atal