Conquerors of many seas and ships, Fathomers are adepts at both battle tactics and the realm of storms. Having spent so much time at sea, they tend to lead solitary lives. Through the many raids they lead and take part in, Fathomers quickly learn the art of war. The nature of their pirate descent keeps them mostly on the defensive. However, as the Fathomer grows in age and experience, they become adept with the elements of water. While they also have a limited ability to manipulate air, it becomes twofold when coupled with their reign over the oceans and seas. Stealthy yet bright, Fathomers not only evade most attackers, but are also quick to assail from shadows or feign their movements. Having spent so much time at sea to advance in their arts, Fathomers are limited to medium sized races with sturdy frames.
Attributes
Forced to contend with rough seas and thin yardarms, Fathomers are often well balanced and nimble. Dexterity is the foremost requisite of those who ply the seas. However, the Fathomer is not as base as his scurvy pirate ancestors. The Fathomer is adept at manipulating the water and wind. In order to maintain their repertoire of spells, a Fathomer must possess a keen intellect and be sure to never neglect his intelligence. Due to poor conditions and the hardships of a life at sea, Fathomers are often in ill health and lack in constitution.
Vindur Gong
More powerful than a mere gust, this skill causes all air within a room to be focused on the Fathomer’s victim.
Playable Races | |
• Gith • Half-Elf • Human | • Sea-Elf • Tiefling |
Genre
Fathomers belong to the genre Rouge.
Organizations
Fathomers may join Orders, Sects, or the Guild of Nature.
Deadly (Pkill) players may not join Orders or Guilds, but may be members of a Clan or Sect.