The Shattering: one year later; Opinion: Deadlies and You
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CoD Issue 75 || Sep 2003
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Table of Contents |
|
| Desk Of The Editor
| CoD Feature: On This Anniversary of the Shattering
| Deadlies, PKilling and You
| Rants From The Ethereal Plane - Whining
| What if You Lived in Mertown?
| A Guide to Killing Magus
| News From Around The Realms - IGQC - August
| - IOQC - August
| - The Symposium: August
| - Guild/Order News
| Funny Bones - Player Titles
| The CoD Quest: August Answers
| Room Description Quest
| From the Quill of Alysira
|
=========================================================================
Editor: Juliana Immortal Sponsor: Alysira
-------------------------------------------------------------------------
Staff: Angelea, Ganemanoimu, Khaimran, Qaulorn, Sarakin,
Severin, Simone, Wiglaff, Wutanali
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Desk of the Editor by Juliana
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By the way, it occurs to me to state something that should have been rather
obvious from the beginning. Each article is written by a person, either a
staff writer or a member of the public. Duh.
*** Any opinion expressed is solely theirs, unless a quote has been credited
to someone else. (In which case, it's that someone else's opinion only.) ***
To make it doubly clear, I label articles whose sole content is persuasive
writing of one kind or another as 'Opinion'. Take them for what they are. One
person's subjective point of view.
And of course, if you don't agree, and strongly feel you need to say
something, write in with your own opinions. I'm ecstatic when I receive
public submissions. You can mudmail me, Alysira or any other staff member
with these, it'll all get to the proper place in the end.
There is also a Cry of Despair board in Darkhaven and one in the Town Hall.
I'd love to see stuff that's actually addressed to us, instead of the regular
mistaken mudmail post. :)
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CoD Feature: On This Anniversary of the Shattering by Angelea
========================================================================
August 17, 2002. The Realms as we knew them were no more. Broken, bleeding,
the Immortal Gods took what was left and rebuilt it. Everything was new,
confusing and yet so exciting. Places to explore, new mobs to challenge in
battle, new equipment to discover.
Now a year has gone by...
I took it upon myself to go out and talk with people about the Realms, before
and after the Shattering. When I asked people to rate realms on a scale of 1
to 10 pre and post-Shattering, the following results were achieved.
Both the pre and post-Shattering received an overall score of 8!
Anebethany: The thing that people neglect is that -- people make the game,
and we lost a lot of peeps during the Shattering, and it's not
quite the same without my fellow adventurers.
Mephie: There's lots of new things to be explored, newer quests and
things to benefit people. You just have to get used to it.
Everything needs to be changed and updated every now and then,
that's what the Shattering did.
Xone: After the Shattering, it is a big jump compared with Pre-
Shattering. Many new areas were added and that even till this
day, not everything has been explored. Hope after a few years,
I can see realms becoming even better.
Muiren: That's really tough to rate, because there are facets of pre and
post I like a lot. It's a shame we couldn't put all those things
together.
Kayrlis: New Realms rocks! New areas, new equip, new commands.
Zilensko: Realms to me is the same, always a challenge, always fun. Post
and Pre didn't rock my world too much, just gave me more to do.
Taanmaya: While the game was great pre-Shattering, it was becoming far too
easy, a large chat room. Areas were expanded and new ones added,
a complete overhaul of most classes added a "newness" to the game
that was needed, but it created new flaws to replace the old ones.
Relark: Old leveling was great, new leveling sucks. Some of the changes
to classes seem a bit lame. I really don't like the new
experience thing. I do however realise that a lot of work has
gone into the Shattering, the classes, and everything else. This
is just my opinion, not meant to put anyone down.
Skaphia: I wouldn't still play the game eight years in if I didn't find
something enjoyable about it.
Douget: Coming from someone who has been here for a while, I do agree
that the realms required a much needed facelift. The Shattering
brought with it many changes. Obviously, not everyone can be
satisfied, but I do acknowledge every one involved with the
Shattering for their hard work.
Ororo: The realms have changed and either we change with them or
wither into oblivion... Now that the realms have entered a
new age, feel free to try pkill. Contact Kologo if interested!
<3 Realms!
In the words of author Douglas Niles quoted from 'The Kagonesti'.
"The dream is gone, but the sleeper refuses to wake and thus another dream
has come to take its place. A dream of the past. A dream of the glories of
the days that have gone. I do not blame them ... I, too, love to think upon
what has gone and long to regain it. But those of us who fought alongside
your father know that the past can not be recovered, nor should it be. The
world has changed, and we must change with it. We must become part of it,
else we will sicken and die in the prison house in which we have locked
ourselves."
I have been playing Realms since 1999. People have come and gone over the
years. A lot of good friends have moved on to other interests during this
time.
I hear so many people saying "Realms is dying." Why are people saying this?
They see friends and run mates leave for various reasons since the
Shattering. The obvious is to blame what is new instead of looking at what is
really going on.
People have left for various personal reasons over the years. So why blame it
on the Shattering... Yes, the Shattering was hard on older players, those who
did not wish to learn the game anew, those who felt lost in the new Realms,
who felt they did not belong here any more.
But, the Shattering brought us adventures, new challenges. Of course, along
with all the new fun things to do, comes new things to be unhappy about.
Those of you who have been here for years, think of what made you start
playing, think of what kept you coming back. It was the challenge of the
game, the friends, the possiblities of meeting new people. All these things
are still here, improved even!
Nothing in this world is more constant than change. The Shattering brought us
this change, in large measure, but still much needed change. It is up to us,
the players, to embrace and adapt to the changes. That is the only way Our
Realms of Despair will continue to grow and flourish.
The people who effected this change had nothing but the good of the players
in mind. Their ideas were to keep the game fresh, to give it new life. Let's
face it, it was growing stale. The same mobs, same areas/equipment. We could
go from point A to Z with our eyes closed. Where was the challenge in that?
I have nothing but thanks and kudos for all those who worked so hard to renew
Our Realms, the place we call home every day, the place we come to, to escape
reality, to escape whatever beasts chase us in our own realities. Let's all
join together in thanking all those who worked so hard to give us this
alternate reality, one year after it all came down around our ears.
Happy Shattering Realms!
Thank you to all those who worked so hard making it a reality for us all to
enjoy.
Angelea Endymion
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Deadlies, PKilling and You by Wutanali
========================================================================
Deadlies in the game seem to get a bad overall image, people roll the dice
and decide to take a chance at levelling a deadly. Then once they reach age
and level to be on the who deadly list, they get killed and looted.
They then seem to get turned off by that and then they go back to peacefuls
with a stereotype that seems to prevail in most minds about the deadly life.
Key people on deadly do get joy out of killing levelers.
Most, on the other hand, are nice and willing to answer questions, but it is
hard to answer continuous questions from new deadlies when they might be gone
tomorrow.
People fear looting, so they stay away. That is why Vodikem was put in order
to be a safehaven for new deadlies so they can adjust to the new lifestyle
and have no fear of looting. Vodikem leadership does a good job in helping
new players get used to the ways of the pkiller.
But overall while pkilling on deadlies isn't for everyone, those interested
shouldn't hesitate to give it a shot. Who knows you might like it?
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Rants From The Ethereal Plane - Whining by Ganemanoimu
========================================================================
My apologizes for my absence, I've been working to fit myself into the niche
that lies between what I want to write, and what my editor will allow me to
write. Anyway I'll attempt to continue to write keeping certain new
restrictions in mind, but if my writing suddenly seems to make illogical
jumps, there is a good possibility that a paragraph or two has been censored
out. Of course, there is also a good possibility that my writing is just
illogical and incoherent, use your own judgment in either case.
There have been a lot of changes to the realms recently and some of them are
for good, some of them are for bad. And that generally tends to be like life
is, a little bit of one, a little bit of the other. Mostly you just have to
learn to deal with it, or just quit the game if you don't like it. However,
these changes have seemed to stir up an disproportionate amount of whining.
Yes, whining, whining, whining, much like this article. Except this article
is whining about your whining. Now having issues with a change is fine,
making attempts to change it through the appropriate forums, and discussions
with immortals is also fine. There is a significant emphasis on appropriate
and discussions.
Appropriate does not mean archives, there is a gameplay board for a reason.
People who constantly post complaint notes on the archives greatly annoy me
as the notes there really serve no purpose. If you were really making an
attempt to do something about the problem, you would talk the people that
matter, not the few hundred players that wander by and flick through the
articles. Posting on the archives is like standing on a box in the middle of
a street and yelling that the taxes are too high or something to that effect.
It's noisy and serves no purpose.
Discussion is also an important word that should probably be more defined.
I've seen problem players and their 'discussions' with immortals. Mostly it
just seems to be them yelling at the immortals that this or this sucks,
rather than laying out what the problem is, and what possible solutions
should be offered to resolve them. There is a difference between whining and
constructive criticism.
Another issue that comes into play under whining is the concepts of the
spirit of the law, and the letter of the law. The spirit of the law is what
kind of behavior the law is attempting to enforce, while the letter of the
law is what the law actually says. There are many instances in when the
spirit and the letter of the law differ. However, one would hope that players
would be mature enough to use their common sense and not attempt to argue
semantics. Give up and move on, it only takes one little change in the help
files and you have no argument.
Lastly, let's move on to the most important part of why whining is generally
pointless and useless. Firstly, let's look at the system of administration
and government, in one word, dictatorship. The immortals act as the judge,
jury and executor. So while you can rail on against the injustices being laid
against you, or the basic principles of morality and equality that are being
horribly violated, no one has to care. They only care if they want to care.
Think of it a benevolent dictatorship if it makes you feel any better, but
it's still a dictatorship. So cater to that and give reasons which will
benefit them as to why things should be changed. And if certain people are
set in their minds about how things are going to be, I guess you're screwed.
And yet, somehow, life goes along. If some 450 other players can continue to
play the game, so can you.
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What if You Lived in Mertown? by Sarakin
========================================================================
Coral Depths, just a short hop, skip and a plunge away from Darkhaven seems
to be quite content as an isolated sanctum for the fishy kind, but in reality
its economy and very social fabric is at the risk of being torn apart at the
gills. The threat, you ask? The constant harassment of its citizens by
levellers and gold harvesters!
Yes, friends, unfortunately it's true. King Neptune might appear to be all
powerful from the splendour of his palacial estate, but beneath the mask is
the truth: the daily massacre of generations of merfolk and the looting of
the kingdom's wealth. It's true that the palace guards are well paid for their
service, and the various royal family also enjoy their status, but must we
take our swords to them in the hope of realising our dreams of wealth and
glory?
NO! The crab guards are getting crabby, Neptune is nervous and we could be
facing an all-out revolt by our brothers and sisters, the merfolk!
Imagine, if you will, a typical day with you on your way to Zelah to buy
those well earned mana potions when all of a sudden ... a cry rings out from
the guards on the battlements!
You perk up your ears and start to comprehend the growing madness around you
as your friends and family run in cover from the great merfolk, riding proud
on their crabs and seahorses to TAKE YOUR GOLD AND MASSACRE YOUR FAMILY!!!!
Yarrr!
Is this just the by-product of one too many kegs of that sweet, sweet
moonshine? With its smooth taste and .. er that's right folks, this is not a
drunken fantasy! Haven't you noticed lately the odd sideways glances from
merfolk, the quiet whispering of the children in the streets, the occasional
wet brick that penetrates your apartment window? It's slowly growing, day by
day, more merfolk are joining the conspiracy to overthrow our beloved Duke
Luther and take revenge for decades of poor treatment by us terrestrial
types.
So to conclude, the next time you begin to sneak up on a poor mermaid girl
with a concealed dagger, or yell 'death from above!' and summon a lightning
bolt on a friendly palace guard, take a moment to think .. what if YOU lived
in mertown?
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A Guide to Killing Magus by Ganemanoimu
========================================================================
Magus is an underkilled mob because of the long-ish repops at Seth's
Fortress. And given that the fight takes about 30 seconds, it isn't really
worth the wait of an hour. But when doing jade or something else, if you got
time you can always sneak in for some magus kills to grab a matrix of
desolution and an staff of chiseled obsidian. The matrix is the key to Lord
Seth's room and is a great hold item for evil manausers and evil/neut tanks.
The staff is decent for evil mages.
Firstly you only need like 2-3 non-mana-using characters to kill this mob.
There is no IP limit. However he is immune to spelldowns and most magical
attacks except for room attacks like abolition. He does minimal damage each
round and is really a cinch to kill. The most annoying part is just to get to
him.
I'm not going to explain how to map the chaos maze, because that's another
article by itself, but I'll assume you know how to get through. Once through
the maze, you just go east along the corridor and then all south. When you
open the south door, there are 3 adept mobs, each with a different shield.
They are all aggressive but weak so you can kill them easily. Sometimes you
might have to circle 2.adept or 3.adept to make circle work. Loot the key
from one of the corpses and unlock the door to the west. Magus has a damage
prog when you enter the room but is not aggressive. You should still be
spelled up from the adepts and the magus will be an easy kill.
This kill is really straightforward and there isn't much to it. Magus pretty
much ranks on a difficulty of Artemis, just a bit harder to get to. So next
time you need a matrix/staff, go get it yourself, don't spend your precious
gold!
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IGQC/IOQC Report - August by Wiglaff
========================================================================
The Inter Guild Quest for this month was hosted created by GoT.
There were 4 teams of 7 players who were each set the quest of recreating the
weapon necessary to defeat an entity that was somehow influencing the
citizens of Realms to squander their money in casinos.
The quest was enjoyed by all the participants spoken to.
---
The August IOQC was hosted by Inconnu, and resulted in Arcanes, Ascendere,
Baali, Maidenstone and Ringbearers going forth to attempt to contact some
elder vampires and defeat a most rude individual called Sakten.
In the end all the orders who took part had fun and complete the quest in
their own individual styles. Everyone spoken to who was there said they had
fun; and the next IOQC quest which will be hosted by Baali is eagerly
awaited.
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IGQC/IOQC Report - August by Wiglaff
========================================================================
As you may have noticed I have started giving a brief summary of the Inter
Order and Inter Guild Quests; I can only give the briefest of accounts, the
reality of what the quests are like really has to be experienced to be
appreciated, every team and indeed every player taking part will have their
own, often differing experience. Quests encompass all elements of realms
knowledge (and before anyone says anything, yes these quests do occasionally
involve pkill) from problem and riddle solving, to exploring and realms
knowledge.
There is almost alway some killing involved, danger and usually several funny
stories of what went wrong, or even what went right beyond all expectation.
(Note clans have their own seperate inter clan quests)
Mortal players from the participating organisations are responsible for
designing each of the quests, which the IOGC and IGQC sponsoring Immortals
(and other helpful immortals too) build and supervise.
Whilst these are not the only quests available, they are the most regular
team quests, if you think they sound fun and wish to take part it is yet
another good reason to join a Guild or Order.
========================================================================
(17)
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The Symposium: August by Wiglaff
========================================================================
In August the following proposals were placed before TS,
and after consideration, voted on as follows -
Passed by TS :
Peaceful instead of Non-deadly in whois.
Coloring of organization tags in where.
Reliquary of the Ancients (like a lowbie Deck of Many Things).
New DH Potion - 2x cure critical potion, to cost less than the heal.
Shops reverting to old state (players can buy all).
Increase in general economies for some of the more gold used areas.
Chest of gold, similar to the deck of many things.
Failed by TS :
Lowered cost of arena heals.
Adding a tax/rent charge to houses and apartments.
Making illegal pkill impossible.
During the month the following feedback was received
concerning proposals previously passed by TS -
Passed :
Shop list command to have arguments to display different items.
Lower experience on death.
Denied :
Prompt/score to show number of connected characters.
Changes to password command.
Raising the max level of chardelete.
Undevotion with glory.
Area prompt token.
Changing potions in forested arena.
Command to create a chat group.
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Guild/Order News - GoA by Angelea
========================================================================
The Guild of Augurers has gone through a number of exciting changes within
the last month, including the electing of new leaders Taanmaya (GM), Adaez
(1st), and Dhaulagiri (2nd). Congratulations to the newly appointed, and the
Guild extends many thanks to Kinux for temporarily running the guild during
the election process.
The change in leadership did not go event-less, however. Taanmaya began with
a small trivia quiz, and the Guild also got a chance to take a stab at the
Catoblepas, defeating the fearless foe! We also welcome Jarrok, a returning
member, back into the guild.
These are exciting times in the guild. If you are a young, new augurer, or an
old-timer who wonders how augurers perform, please feel free to apply to the
Guild - contact Taanmaya, Adaez, or Dhaulagiri.
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Guild/Order News - GoN by Angelea
========================================================================
The altars of the Wyrm, the Wyld, and the Weaver have collected more young
souls for its Chaos. GoN sends a big evil welcome to Echinu and Khzad. For
any other young, or possibly old, nephlings wishing to seek acceptance
amongst our madness this path will lead you there: 4n, 3e, 2n from Darkhaven
Square. Read the noteboard in the Stone Room and following the instructions
accordingly.
Though it seems with the summer coming to an end, last minute moves,
vacations, and extended holidays have made the halls of our home quiet ones.
Yet the guild and their slaves have still been able to get out and about to
take down Bahamut, Khiurn'hai, Legba, Sir Percival, McManus, Danbala, and
many others.
Rikkath and Melindora strutted out for the July IGQ, we hope to see more
participants in the future as the quest was (and normally are) enjoyable,
challenging, and not to mention -- rewarding.
And a congratulations to Melindora for taking over the CoD Represenative job.
And a big thank you to Owyn for doing a great job with his new TS position!
For any other information concerning applications, quests, PKs, etc. contact
leaders/IT members/or whoever is on at the time, or you may refer to
http://www.guildofnephandi.org
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Guild/Order News - GoR by Angelea
========================================================================
This month the Guild of Rangers would like to welcome our new pledges: Calon
and Mirrelyn, and another old face in a new guise, Laurent. We hope you have
lots of fun and enjoy your time in the tree.
We'd also like to thank Ardyce for her work as Head Mentor. We wish you the
best in your future endeavors.
If you're looking to join the guild, follow the northeast path from DH[] and
visit the tree to pick up a guide and speak to an RQC member.
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Guild/Order News - GoT by Angelea
========================================================================
August saw the guild doing some more runs, S/O, Jade, BR and Corsterix were
amongst the favorites. We also had Zilensko complete ARC I and ARC DP,
congrats to you are in order.
Guihutee, Galeneo, Merthwyn and Aldara passed their one month review and are
now full members of the guild. Well done guys.
A GoT welcome to Tamerois, Irvine, Renlaw, Tancof and Knivel who joined the
guild this month. Let us hope this place becomes your home like it has for
many thieves in the past.
Galeneo joined the ranks of IT becoming a full IT. Aldara has also joined the
IT council and is now working hard of making full IT soon. Congratulations to
both of you.
The guild had to deal with Zilensko's stepping down from leadership this
month due to rl circumstances. We hope he will continue devoting his time to
promoting runs within the guild. Thank you for all the work you have done as
a Leader.
Nominations are now open for a new 2nd. Good luck to all those who will be
running for 2nd and may the best thief win.
Thieves are always busy figuring out new things, testing runs, discovering
fun things to do. Any thief level 20 or higher interested in joining the fun
can come see us 3s, 2w, 1n, 1w from DH square or send an IT or Leader a tell
anytime.
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Guild/Order News - GoV by Angelea
========================================================================
Greetings from the Guild of Vampires!
The biggest news from GoV this month is without a doubt, the leadership
change. Aleir decided to step down from GM to 1st and the able Zya has taken
over the role of GM.
The following Chylder were corrupted: Kjeldon, Temon, Varyx, Ariez and Dinop.
Leaving the ranks of Chylder for full membership were: Tonitrus, Vladavostok,
Evrae and Maq. May Aalakab have mercy on their souls.
Runs have gone well. Guilded vampires can join the Shadow Council for more
information. This month, we have also enjoyed in-guild quests and trivia
contests.
If you are a vampire level 20 or higher and are looking for a home, why not
stop by our recruiting board (help map) and fill out an application today?
Visit our web site at:
www.guildofvampires.com
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Guild/Order News - Arcanes by Angelea
========================================================================
First and foremost, everyone put your hands together for Anthon, Sarakin, and
Tatyana, who have each passed their 30-day Mentorship periods, graduating
from 'janitor' status to 'food preparation'. ;) Congrats, guys!
And finally...
Although our summer (in the northern hemisphere) approaches its end and sends
us scurrying back to school for another semester of pain, torture, and
general discomfort, the Arcanes' Most Extreme HouseLeagues Tournament
Challenge (tm) rages on!
Phriendly Pheayre, Arcanes' phavorite and bestest of phriends, regularly
updates the scores. So the leading team can taunt the otheres with 'your
momma' jokes! ;) Though by no means final, the scores are as follows:
Major kudos to Jexia for the design of this scorecard. =)
. .----/\----------------------------/\----. .
|+|___/ \____ * * * * * ____/ \___|+|
|+\ REQUIEM /* * * /\ * * \ RHAPSODY /+|
|+|\ / * ____/ \____ * \ /|+|
|+|/ 124 \* \ OVERTURE /* / 126 \|+|
|+/___ ___\ * \ / * /___ ___\+|
|+|* *\ / * * / 119 \* * \ / * |+|
|+| * \/ * */___ ___\* * \/* *|+|
|+| \ / |+|
|/ \/ \|
| Requiem Overture Rhapsody |
| |
| Runs 43 35 50 |
| Quest 47 32 32 |
| ArC 4 2 4 |
| Lead 28 48 38 |
| Pkill 2 2 2 |
| Other 0 0 0 |
| ======================================= |
| Total 124 119 126 |
| |
| |
. .----------------------------------------. .
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Guild/Order News - Baali by Angelea
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This month in Baali has seen a huge increase in activity. There have been
plenty of runs happening and it's only bound to increase as we get more new
members.
Many thanks go to Myra for creating a new three-room visitor's area in the
Cathedral for our victims, err, non-ordered members to visit us at.
A long-time order member Langtoly Devir has retired, best wishes go to him in
his life's endeavors, and many thanks for the generous gold, character, and
equipment donations. Also best wishes go to Morgane who has also retired,
good luck to you both, remember the withdrawals are the toughest part of
quitting.
Congratulations to Amorthan, our new member, and also to Azhdeen, the new
leader of Childer Di Sciame (Baali's Induction Sect.) Please note that Baali
applications open once a month and only five applications are processed per
month. For any information on Baali inductions, read help baali_apps, speak
to any Baali member with CDS in his/her title, or with a Baali leader.
For information on the Baali, check out:
http://www.thebaali.info as well as help baali_apps
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Guild/Order News - Ringbearers by Angelea
========================================================================
This past month has been a huge month in the Order of Ringbearers. With the
former leaders stepping down elections have taken place and the new leaders
of RB are:
Leader - Helicus
First - Ghordan
Second - Sumitra
As with any new shift in leadership it takes a few weeks to get everything
running smoothly again. As for right now we have just reopened the Induction
Team to applications. Currently there are quite a few applicants questing. We
wish them the best of luck.
This months' new Acolyte is Vendora, please give him a warm round of applause
on a job well done.
The Order of Ringbearers wishes to Welcome its newest Immortal, Tical, may he
be able to fill the huge shoes that Elisabet left for him. Although he is
doing a great job so far.
Thats it this month folks, for more information on becoming a Ringbearer
please visit the web page at: www.ringbearers.info
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Funny Titles Contributed by Aeriel & Amalia
========================================================================
Abelard, your friendly Wallyworld greeter :) {BOT}
Ahhl mighty.
Amalia Ravenyze : Word of the Day : Con-de-scend-ing
Angelea Endymion favored chew toy of mobs far and wide.
Brecconary stormshadow: Cookin' MC's like a pound of bacon.
Bruchev lives! (metaphorically speaking)
Bruxelles puts the romantic in necromantic.
Daerell Starscream Internal organ refitter..(MI-5)
Ein de Winter Unsheathes His Deadly...Mandolin? NC:OFF.
Flaez bravely ran away.
Jasminolie Ai'Kori is hooked to dragonlance books. DARN!
Lermontow has strange monkey magic.
Melindora, making nephs look good for over 1900 years.
Merf is a monkey in a merf costume. (Huntmaster)
Milani"Good girls go to heaven. Bad girls go everywhere.
Raskolnikov feigns left and right without consequence.
Rennard laughs at angels who fall and can't get up.
Tagith: Tequila: It's not just for breakfast anymore!
Tarqal: Sex on TV can't hurt you, unless you fall off.
Yamkelev lives in a pineapple under the sea.
Amalia pretends to be VERY busy just to avoid you.
Kacy pretends to be VERY busy with Amalia to avoid you!
Aesia pretends to be VERY busy with Kacy to avoid you!
Rasukonza pretends to be VERY busy with Aesia to avoid you!
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August Quest Answers by Alysira
========================================================================
Well, we didn't have a lot of entrants for this month's quest, in fact the
two winners are the only two entrants! Congratulations to...
Kelgan and Jexia!
They correctly answered the needed amount of questions each. Please see me
for your prizes, guys!
For all you at-home questors who for some reason, didn't get your entries in,
here are the answers.
1. Split Pea 3. Scrambled Eggs 5. Small world 7. Green eggs
2. Split Level 4. E = MC^2 (Squared) 6. Right after you and ham
OR
Right next to you
Good luck in the next quest!
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Room Description Quest by Alysira
========================================================================
I hope many of you found last month's quest to be quite a good challenge! Any
feedback or ideas for quests? Just let me know either in tells or mudmail =)
And now, for this month's quest!
Your task is to design your own room. This may include mobs and objects, and
be sure to include a description of the area (real or made-up) that it's
coming from. Your room can be about anything you like, and contain any
mobs/objects you like! The two most creative entries, judged by myself and a
few other Immortals, will be rewarded and shown in next month's Cry.
Good luck!
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From the Quill of Alysira by Alysira
========================================================================
Greetings, readers.
A few new aspiring journalists have joined our staff this month, a big
welcome to Sarakin and Wutanali =) I'm very glad to have them both join
us, as I'm sure we'll see great things to come of them both. Although
that's a very cliche thing to say, I truly mean it!
So, my first quest was too easy, and the second too hard, or just too
boring? If anyone wants to give me input on the quests I make, or if
you'd like to submit your own quest to the Cry, just send me a mudmail!
Remember, it's YOU who will be actually doing these quests, not me ;)
Hope you enjoyed the Cry of Despair this month, and I'm looking forward
to reading your own personalised room descriptions and your feedback!
-Alysira
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