Fanatical in their devotion to the Gods, Clerics draw their powers from the blessings of divinities. Their prayers attain the favor of Deities who grant them mystical might. While the Cleric is possessed of some martial prowess, their primary strength is divine magic. Most Clerics share in common abilities. However, unique abilities are accessible only by pontiffs of certain deities and alignments. No matter what heavenly power they praise, the most essential asset of any Cleric is wisdom.
Pantheon
In choosing a Deity, Clerics align themselves with a path of service to the Deity more than any other class. Many of a Cleric’s spells and skills are manifest out of devoting to their Deity. Having high favor allows the devoted Cleric to cast certain spells that only the truly faithful followers of their Deity have access to.
Within the Pantheon there are three Deity houses, the Amnis Umbra, Vis Liberata, and Arcana Eviae.
Attributes
Wisdom without intelligence is useless, so most Clerics hone their wit almost as sharply as they hone their wisdom. Such intense study leaves little time for recreation and Clerics are often quite lacking in dexterity.
Resurrect
When in the same room as a player’s corpse, a Cleric may resurrect the fallen player, bringing them back to the location of their death.
Genre
Clerics belong to the genre Divinity.
Organizations
Clerics may join Orders, Sects, or the Guild of Spirit.
Deadly (Pkill) players may not join Orders or Guilds, but may be members of a Clan or Sect.