Introducing Herald Assembly! Underworld Re-opens! Reviews: Reunion, metagames, runs, more!
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CoD Issue 76 || Oct 2003
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Table of Contents |
|
| Desk Of The Editor
| CoD Feature: Interview with Myra - Herald Assembly
| Perspective on: The Underworld
| The Deadly Only Areas
| Rundown on the Realms Market
| Metagames of Despair
| A Guide to Killing Malvos & Nazir
| Directionally Challenged: Machine Dreams
| Reunion 2003: A Special from Pheayre
| Stories From Aeriel's Guest Quest
| News From Around The Realms - Guild/Order News
| - Nations News
| - IGQ September
| Funny Bones: 20 Things Not to Say in NC Interviews
| Player Titles
| The CoD Quest: September Quest Results
| Find-A-Word Quest
| From the Quill of Alysira
| The Public Cry
|
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Editor: Juliana Immortal Sponsor: Alysira
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Staff: Amante, Angelea, Ganemanoimu, Khaimran, Morgane, Qaulorn, Sarakin,
Severin, Simone, Tatyana, Wiglaff, Wutanali
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Desk of the Editor by Juliana
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I'm pleased to announce that two more new faces have joined us, Morgane and
Tatyana. One more familiar face has found his way back to our staff roster,
Amante, who plans to restart his Shadowy Path column. We're finally starting
to recover from near half-strength since the "theft" of a lot of our previous
staff by the immortals. :)
As a result, this month we've got even more goodies than usual. Our pages are
packed to the brim with immortal interviews, opinion polls of the mud public,
close looks at areas and mobs, news, quests and more...
We're also opening a new announcements section for the general public. Got
any news you'd like to share with the whole mud? Just mudmail Alysira. (See
the section proper for details.)
Enjoy this issue. Happy reading!
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Interview with Myra: The Herald Assembly by Khaimran
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Recently, the Realms saw the arrival of a new council. Comprising Herne,
Tical, Alysira, Darshanin and Dria, and being headed up by Myra, it bears the
ambitious title of the Herald Assembly. We sent our reporter Khaimran to seek
out the Head Herald and find out more.
Khaimran: First off, thanks for taking the time to be here, Myra. I suppose
we should get the obvious stuff out of the way first.. What is the
Herald's Assembly all about, and what are its duties?
Myra: Over the past several months, the CoE has been looking very closely
at player/immortal relations, marketing efforts, and general public
relations. It was their hope to create a new council that could
organize all of these efforts under one heading to better respond
to players' needs and help promote a positive image for the game in
general.
Collectively, we work on marketing for RoD (web reviews, poll
standings, profiles), player/immortal relations, website
development, and reunion planning.
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(3)
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Interview with Myra: The Herald Assembly by Khaimran
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Myra: In terms of the latter, many are familiar with the Reunion
Committee... I have been fortunate enough to talk with all of the
Immortals that have previously worked on the Committee and they are
all members of the Herald Assembly. In this respect, they will
continue the fantastic work that we are accustomed to. The mortals
that have previously worked on the committee will still be involved
as they have in the past.
Khaimran: Could you give us a few examples of what you mean by
player/immortal relations?
Myra: Alysira has been gracious enough to volunteer to head up this
aspect of the council. We are working on a few ideas that will
better facilitate communication and relationships between mortals
and Immortals.
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(4)
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Interview with Myra: The Herald Assembly by Khaimran
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Myra: As it stands now, there are a variety of outlets for players to
voice concerns or bring suggestions to the Immortal community.
However, there is still a lingering thought held by few that some
of these avenues are not completely fair or taken seriously.
As Alysira and I work together to establish player polls and/or
outlets to receive and foward information, we will most likely use
the Cry of Despair to notify the public. This could involve posting
polls and monthly questions in the CoD or scouring the Forums for
issues that seem to be most pressing.
As far as suggestions and ideas go, we will always encourage
players to contact a TS rep and use that outlet. The Symposium is
always the best route to take for new ideas.
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Interview with Myra: The Herald Assembly by Khaimran
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Khaimran: How were the current members of the HA selected? Or did they all
volunteer?
Myra: Current membership in HA (or any council) can be found in the
council helpfile. When the council was first proposed, the Council
of Elders asked for volunteers for those within the Immortal
community that would be interested in helping such a council.
Additionally, the council takes a look at the Immortal community
and recommends someone they think would be beneficial to a
particular area of the council. In which case, I contact the Imm
personally to ask if they are interested.
Khaimran: So how did you end up as Head Herald?
Myra: I look at it as an opportunity that CoE extended to me. As to why
it was offered to me specifically, only they know. :)
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Interview with Myra: The Herald Assembly by Khaimran
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Khaimran: Who thought up the name, then? And what was the reasoning behind
it?
Myra: It is actually the result of group brainstorming. One evening, we
began by throwing out various name combinations and settled with
Herald Assembly. We wanted something that addresses public
relations, marketing, etc., but that sounded medieval.
Khaimran: Will the council remain an immortal-only organization?
Myra: As we see its function now, yes. However, we are leaving the option
open to include mortals that will work with us on a liasion basis
for specific committees or issues.
Khaimran: You mentioned that Alysira was in charge of player / immortal
relations as far as HA is concerned.. What are the other
members of the council's main activities within it?
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Interview with Myra: The Herald Assembly by Khaimran
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Myra: Tical has been our webmaster for many years and has done a
fantastic job with the website. His role continues in this aspect
within the council and I will work with him to continue to improve
our presence on the web. Additionally, he works on the Reunion
committee along with Darshanin and Dria.
Khaimran: How about you and Herne?
Myra: Herne will work where we need him, but will ideally continue his
work on the graphical map(s) we provide on the website
(www.game.org).
My role is to coordinate all of our efforts and to fill in as
needed. My main focus at the moment has been researching web polls
and player reviews on the Internet. I have spent the past two weeks
compiling lists of websites that we are listed on in various
capacities.
Most recently, I have worked with Tical to revamp the main RoD
webpage to include links to the various polls that we participate
in.
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(8)
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Interview with Myra: The Herald Assembly by Khaimran
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Khaimran: I know the HA's been around in a coded form for only a short time,
but is there anything else RoDers can look at for evidence of what
it has already achieved?
Myra: On a quick search of search engines or RPG/MUD referral websites,
RoD appears more frequently and/or more prominently. We are doing
our best to re-establish RoD in the forefront and welcome new
players.
An example includes listings on Game Ogre and RPG Gateway, as well
as the Mudslide. One of our efforts recently saw RoD moving from
within various sub-categories on the zeal.com directory to: 'MUDs
or MultiUser Dungeons > MUDs > Best of the MUDs'
We're just a little proud about that move.
Khaimran: Has this been in response to the rumours that RoD's playerbase has
been declining since the Shattering?
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Interview with Myra: The Herald Assembly by Khaimran
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Myra: As often as I've personally heard a few players complain that the
player base is declining, I've yet to see any real evidence that we
are suffering. That's not to say we don't have room for more.
Khaimran: So is that a yes or a no? ;)
Myra: Many of the players we have are known to have been here for some
time. In terms of actually improving player base, we need fresh,
new faces to do that.
Khaimran: You mentioned that the Herald Assembly encompasses the work of the
old Reunion Committee.. In light of that, and Thoric's teaser note
about the 10th Reunion posted on the Archives a few months ago,
could you give us a few clues as to what's been planned for next
year's Reunion?
Myra: Thoric is working extra hard to make the 10th Reunion our best
ever. We are taking into consideration some of the problems that
arose this last time to ensure that they are not repeated. We are
looking at other locations to hold the main gathering, including
other bars, and even a camp ground.
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(10)
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Interview with Myra: The Herald Assembly by Khaimran
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Khaimran: Lastly, if people have suggestions to do with work the HA might
consider taking up, what would be the proper avenues for those
suggestions?
Myra: They can always mudmail or email (myra@game.org) me and I will
personally make sure that their suggestion or concern is taken to
the appropriate person.
Khaimran: Great :) Is there anything else you'd like to add for the Cry
readers?
Myra: We want players to know that provided they have a legitimate
suggestion or concern, we will do everything within our power to
address and/or solve it.
Khaimran: Alright.. from me and the staff of the Cry of Despair, thanks Myra.
We wish you and the rest of the Assembly the best of luck with the
new council :)
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(11)
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Perspective on The Underworld by Tatyana
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Before the Shattering, people explored the Underworld for many different
reasons. Some to level, others to run, while some explored for the pure sake
of discovering something new and different.
It's been about a year since the Shattering, and most of that time people
were in the dark about the Underworld. It was only a few weeks ago that the
area was re-opened.
People have mixed feelings about the new Underworld. Some are disappointed
that there are no levelling mobs, while others simply preferred the old
Underworld. Most are just excited that it's re-opened and they have somewhere
new to explore.
I interviewed two of the immortals who were responsible for the changes in
the Underworld. Kinux and Selina couldn't reveal too much, but here is what
they did tell me.
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Perspective on The Underworld by Tatyana
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Tatyana: Have there always been strong plans about re-opening the Underworld,
or was there any particular reason why you decided to re-open?
Selina: It needed some changes and we decided to take on the task of giving
it a facelift also.
Kinux: The original plan was to put in the area with the Shattering, but
it was found to have a few problems and was taken offline, as many
may know. We decided to take it on and made quite a few
adjustments...
Tatyana: What sort of facelift? What kind of adjustments?
Selina: All the rooms were rewritten, some changes to current mobs and some
new things, which people will have to figure out.
Kinux: The area is considerably larger now.. has had overhauls of every
description, mob and item. We can't go into specifics.. but suffice
to say there are things in the area that will take quite a while to
figure out, by our estimation. That said, I'm always aware we have
explorers that humble us on a continual basis.
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(13)
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Perspective on The Underworld by Tatyana
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Tatyana: How long did all this take?
Selina: I honestly don't know for sure as we have more than one project on
the go, but 2-3 months perhaps.
Kinux: About 2-3 months.. We really expanded on a job that Lascivias
started... It was her original desire to see the Underworld
re-made, though she was unable to finish it.
Tatyana: Are there any particular aspects of the improvements you're
particularly proud of?
Selina: People seem to like the changes and that's always nice to hear that
kind of feedback. As for a particular aspect, I can't really give
specifics at the moment. I also like when people figure out
something, find something new that no one has found yet.
Kinux: As far as sections that I like personally... there are two. One many
know already.. a mob named Asaujar. The other, I don't think people
will see for a while...
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Perspective on The Underworld by Tatyana
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Tatyana: Any hints or clues you could give explorers?
Selina: This isn't really a big clue for that area specifically, but can be
applied to almost every area. Try different things, even when you
think you have something totally figured out, trying something new
might reveal different possibilities.
Sometimes the simpliest, more obvious answer is right, rather than
looking for the obscure reasoning behind it (one person will know
what that means).
Kinux: This is good advice for any area exploration as well, but don't get
caught up using one style of exploring...
This area was made to be as open to as many classes and races as
possible. Sometimes helps to think outside the box. And... don't
think what worked in the old Underworld will necessarily work here.
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Perspective on The Underworld by Tatyana
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Following the re-opening, people have been flocking to the Underworld to
explore. Rumours are floating around about new equipment and mobs. I took to
the streets of Darkhaven to find out the word on the Underworld. Here are
some of the responses I got.
Mythanthar: It is a very interesting area, new eq, old eq, new mobs, old mobs
but their difficulty has been increased, mazes, area quests,
everything an explorer/runner would want. The mob interaction
is excellent. There is even a mob that will become your pet if
you do a quest.
Logain: It was fun. New equipment, new mobs. It seemed to be better for
all classes, not just thieves. It was scary as there are DT's and
aggressive mobs.
Kjeldon: That place is scary.
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Perspective on The Underworld by Tatyana
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Calin: Well upper level is entertaining, mobs are fairly easy, haven't
been to lower levels yet though.
Amorthan: Like any Kinux/Selina area it is spiced up a little. Some mobs
are a lot harder as I heard, and deserving as it is the
underworld. Although I wouldn't have made some of the mobs
stunnable. I guess I expected something a little bigger. Like
half the geo.
Tylk: Most of what I could. Basically for the most part, same as the
old Underworld, with a few twists.
Everyone I've come across has enjoyed exploring the new Underworld. Kudos
to Kinux and Selina for their hard work.
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The Deadly Only Areas by Wutanali
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The new deadly only areas have been in the game for a little while now. Mobs
were made as a way of helping new deadlies get equipment for pk, as well as
old players. A lot of this new eq is really great equipment, such as Violent
Death and Scent of Decay. Immortals have been working hard on the few
problems there are in the new areas, but overall these areas have been a
great addition.
I decided to get some input about the areas from others who have explored
them as well.
Morbol: There're some new areas with like, equipment for pkers.
There's a Violent Death which is Darkfire Blaster quality and
Scent of Decay which is like an old shroud with int and a bunch of
loyal weapons in case you're worried about people stealing your tbs
Well a couple mobs were changed from Eclipse and one was made
especially difficult to get his equipment. On the plus side, they
weren't made extra hard for the typically lazy pkillers.
Nekura: I like the fact that the areas increase the ghetto damroll/hp
of the "average" ghetto character.
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The Deadly Only Areas by Wutanali
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Kitchious: I think they have a lot of unused potential because of the
difficulty of most the mobs. The areas and equipment itself
is superb, however it takes usually 4+ people to get some of the
eq that is good for 90dr newbies. This isn't right, and if it
doesn't get fixed, pkill will die again.
Qefequami: I like them, I think they're written real nice and the tougher
mobs have all been impossible to beat. I think a lot of the
newb) eq mobs should be weakened, because it wouldn't hurt the
newbs from getting the new eq. These areas could very much
strengthen the pk community if tweaked and I would like to see
xanthyian graveyards linked, I think that's supposed to be
another tubular area.
Badrol: I think they're good but some of the mobs should be changed.
Mainly the ones that just bash and use fire breath. Overall they
are quite nice.
The new areas help pk in a lot of ways, it's just a matter of getting the few
problems fixed and everything will be nice. The immortals did a nice job of
putting these areas in and hopefully the things that need adjustment will be
taken care of. Those of you peacefuls who haven't seen or heard about these
areas, come give them a look, it's probably worth your while.
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Rundown on the Realms Market by Sarakin
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Hi folks,
It has come to my attention over the few years I've been playing here, the
changes the market undergoes are sometimes subtle, sometimes all out
different. I decided to hit the streets to get some opinions on the current
state of the market and perhaps use this to help improve codes of practice to
make it fair for all. Read on...
Poromenos: The market seems to be slow nowadays, and the prices have fallen
a lot.
This appears to be due to housing, where people have spent huge
sums of money, causing all the gold to be removed from the game
and as such very hard to come by, considerably raising its value.
Aleq: Well prices have gone down on everything due to the new house
market, and furthermore since leveling has become more stringent
there are fewer characters being made. This is just from what I
have observed over time.
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Rundown on the Realms Market by Sarakin
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Irad: In my opinion the "small" market (< 2 seth sets) is still alive,
the problem that I'm having, and _countless_ other people are as
well, is the "big" market.
What has happened is that people hold the equip and try to get
real life money for it, then when they do sell it, it gets sold to
someone who doesn't know the value, or perhaps to someone who will
never trade it. The new player hoarde can't afford anything
because it's so hard to get rich here compared to 2 years ago.
Trembyl: I'd probably say that the economy has changed more than gotten
better or worse. Namely from certain things such as the removal
of billions of gold through housing. You've got people selling
things for the same amount of gold when there isn't the same
amount of gold available in the market.
Tatyana: Because gold is harder to come by these days, the state of the
market is worsening. A lot of people have spent most of their
gold on houses, which are so expensive because max gold was
taken out. Most people don't want to part with the gold that
they have, so selling stuff is MUCH harder.
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Rundown on the Realms Market by Sarakin
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Wiglaff: The market will find its own values, if more gold is brought into
the game, the value of equipment will increase, so I don't think
it is entirely possible to control the market, without for
example bringing in equipment that is better than Seth.
There you have it folks, a wide variety of opinions regarding the current
state of the market. As you can see, the main arguments seem to be that
housing has dramatically decreased the gold trading in the game, and often
sellers seem to incorrectly value their merchandise. Hopefully we can
implement new codes of practice to help the market run even more smoothly.
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(22)
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Metagames of Despair by Severin
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Definitions
The term "meta" is a prefix denoting a higher level of description.
RoD as a "game" is where players interact on an in-game layer, that is,
levelling/killing/exploring/socialising within the framework of an
environment built by the immortal staff.
A "metagame" in RoD is when the motion of such a framework is turned into
a game by itself.
The closest implementations to such metagames would be activities like:
building and submitting an area; participating in TS or PKC; owning and
decorating one's house or apartment.
(I do not mention immhood because this article is player-oriented, as shall
be soon seen.)
In this way, metagames are often seen as Elder Games: activities for those
who have played the regular game for a certain period of time, have become
bored of it, and who have the reputation and resources to enter the narrow
field of metagames here.
In this article, I will argue that RoD should focus its energies on
developing metagames, in fact, broadbased metagames, to both hold on to
current players and to attract new players.
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Metagames of Despair by Severin
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Introduction
These days I am little more than a beachbum. However, I have not quit the
game, because I genuinely like it. Many other players, like me, sit around
asking themselves what to do when logged on.
As mentioned above, metagames are often only accessible to older, established
players. Yet even as the mid-ranged players complain about the affordability
of housing, many newbie to low-ranged players like myself are already sitting
around getting bored.
What fires the desire to metagame is the achievement of a personal level of
expertise in the game; An acquaintance of mine owns only one avatar with a
set of good equipment and is content to have reached its personal peak, but
another with ten avatars is still making one every two days. Both are equally
bored and want to do something different, gain some motivation to encourage
them to continue playing the game.
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Metagames of Despair by Severin
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Justification
With the number of such players growing daily, a greater effect can be
achieved by developing metagaming in contrast to tweaking normal gaming
(the "effect" of providing players with entertainment).
Currently, metagaming is not part of regular play but something overseen
heavily by immortals. Hence, if metagaming is to be increased under such
conditions, it will become a heavy drain on immortal resources.
For example, in news 352 and 353, glory can be used to alter housing flags.
However, an immortal of over level 59 must be contacted for such changes.
(The same applies for other glory effects, but I specifically mention this
development for a reason.)
In the hypothetical situation where everyone owns an apartment (which I
oppose, before you think this is a I-want-housing rant), immortals of over
level 59 will be swamped with alteration requests.
If I were one of these immortals, I would be spam destroying people after a
while.
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Metagames of Despair by Severin
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Secondly, using area building as an example, there must be certain standards
to be upheld. If areas build by mortals were to be installed without review,
one would soon see 100hr 100dr weapons all around, not to mention crashes.
Any metagame must therefore take place within a strict framework, but one
that does not need constant monitoring by immortals.
Is RoD ready to take a step in this direction? I believe so.
Other than the existence of a large playerbase for metagaming, the following
developments seem already to be shuffling in the direction of metagaming:
The improvements in mud code, the increase in mudspace (mobs, "empty" geos
area, available vnums), the trend of increasing glory giveout, friendlist,
deadly areas/arenas, housing.
Suggestions for Metagaming
One metagame is the alteration of the mud itself. It need not be easy, but it
can be achievable as a long term goal. Let me describe a fantasy scenario.
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Metagames of Despair by Severin
========================================================================
Suppose the rpers at National Visions want a fountain badly. They visit the
Town Hall, where the Mayor is. Seeing that one of them has 100 glory and so
is "well-known" enough for him to speak to, he mentions that for a small fee
of 100mil he would talk to them about public facilities and buildings.
Upon being given 100mil, he talks about various facilities, like statues,
monoliths, and fountains. Intrigued, the players ask him about fountains, to
find that the public contract for a fountain costs 1 billion.
After hard work golding and trading, they collect the requisite amount...only
to have the mayor pass the gold back and tell them he has a cough, and would
like some of the soothing licorice Lord Xyranthas hoards (at another time, he
might ask for something else), upon which the players have to get that
licorice for him.
They receive a contract, which they carry to National Visions and recite. A
huge construction site appears (which saves over each reboot). They attack
it, only to have their weapons break (which is what you get when you dig with
swords), so they must hit it with shovels. This huge construction site, being
affected by the magic that pervades the realms, seems cursed and aggressive.
(If the reader does not get it yet, the players are running a mob called "A
huge construction site".) Finally, they destroy it, and get a...
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(27)
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Metagames of Despair by Severin
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Dry fountain. Visiting the mayor in anger, they ask about the water and are
told to get it connected to Lake Tich'Pyga themselves, with suggestions to
visit the Darkhaven plumbers.
After some song and dance ritual, the plumbers sell them large jointed
sections of pipes of such weight that they require warriors to carry each one
around.
With great effort they make a line of such pipe sections from the National
Visions to a designated plumbing station at Lake Tich'Pyga. A connection is
made, the pipes disappear, and the fountain fills with water.
In the whole process, some kind of organisation would have to take place. For
once, the National leaders might serve some other purpose than to be the
target of spurious uprisings. Perhaps, for a small fee and some glory, the
founders of the fountain might be able to inscribe their name on it.
All this provides much more entertainment and gameplay than donating some
amount of money to Duke Luther for the Northern Trade Route, or golding
endlessly to buy a single, locked apartment.
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(28)
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Metagames of Despair by Severin
========================================================================
What is required is the bold step forward of creating an automated system of
building and questing. When this is addressed, the complaints about limited
housing will disappear, because as of now, housing is the only manner in
which players can express their creative urge.
Another metagame I can suggest is the creation of player assocations.
Instead of the current lethargic system of guilds and orders stalled on
politics and class limitations amidst a declining newbie base, offer a
competing system wherein individual players can form collectives at will, and
designate a recall spot.
Compare guilds and orders to large state-owned and state-subsidised
companies, player collectives to capitalistic enterprises.
Unsuccessful ones will fail and disappear in time, successful ones will gain
prestige and membership. There is constant renewal.
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(29)
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Metagames of Despair by Severin
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And instead of limiting deadly areas to only deadlies, link them to the geos,
and install more areas like the forested arena and the badlands, with the
exception that these are not mere fighting areas but areas with theme,
puzzles, mobs and top-end equipment.
If Seth's Fortress has Equipment, such areas will have Equipment++... except
that they are what is termed "chaotic", or open to pkill. Also available in
such areas would be tokens, either prestige tokens for strut purposes, or
building tokens required for the previous metagame.
Problems
With deregulation naturally comes problems of abuse and chaos. Not everyone
is responsible and dedicated. With the introduction of any such system, many
associations will spring up overnight like mushrooms and last for about as
long, yet leave data artifacts behind.
An autodeletion system can be implemented for that, or a maintainance code --
perhaps the building association X erected over their recall will rot away
slowly over time and disappear within a year unless maintained.
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(30)
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Metagames of Despair by Severin
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Complaints and arguments against other associations would probably rise,
which might prove hard to resolve.
Last of all, it would be harder to draw a line and decide what players can or
cannot do for the immortals, e.g. "If we can hire a shopkeeper mob, why can't
we hire a healer mob? Why can't we make association flagged items?"
Conclusion
I hope I have roused some interest in the readers of CoD. If you have
opinions and ideas of your own you wish quoted anonymously or otherwise,
please do not hesitate to mudmail me.
Since I have taken up so much space already, let me just conclude with:
Pro bono publico
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(31)
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A Guide to Killing Malvos & Nazir by Ganemanoimu
========================================================================
Malvos and Nazir are two mobs that are closely tied together in the Cursed
Lands. If you're killing one, you might as well kill the other. And the
kills are fast enough that you easily get both done within a single repop, so
why not?
The main eq that Malvos carries is the pouch of purple cloth which is a great
container of giant capacity. Nazir has the huge shield of oak which is a
good evil/neut shield for anyone that single-wields. Neither are really that
good in terms of selling for money, but they're really useful to have a bunch
of on storage.
Okay before you head off, your group should consist of at least a few thieves
and a few clerics. They should all be devout as there are lots of evil aggro
mobs along the way. You will also need magic and non-magic weapons, I
usually carry thievesblades and shieldbreakers. I usually plug my speedwalk
dirs in and let the characters run off and pick up any of the pieces they
leave behind.
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(32)
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A Guide to Killing Malvos & Nazir by Ganemanoimu
========================================================================
When I get into the Cursed Lands, I portal to Jedhian and then walk into town
towards the tower. The tower is in the western area of the town. The door
closes after one person walks through, so you need to spam open w/w on all
your characters. There are lots of aggro Nohrish guards and they do a fair
bit of damage but you can kill them quickly, magic or non-magic weapons work
on them. The tower is really a big spiral so keep working your way up the
spiral until you meet up with Malvos.
Malvo is a wandering mob so when you get into his room, create a spring and
attack. For him, you'll need your magical weapons. He also has shockshield
so be prepared for that as well. This is another brisk fight and before you
know it, Malvos is dead and you can grab the pouch. Next, you keep moving up
the spiral until you hit Nazir who blocks the way out.
For Nazir, you need fireshield and shockshield. If you were fast on the
Malvos kill, your shockshield should still be good for your Nazir kill.
Switch back to your non-magic weapons and don't bother with spelldowns or
magical attacks on Nazir as none of them will hit. Again this fight is
fairly quick and he has no major attacks so just keep whackin' at him until
he drops.
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(33)
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A Guide to Killing Malvos & Nazir by Ganemanoimu
========================================================================
After he dies, loot the shield and the key as you'll need it to get out of
Cursed Lands. As soon as Nazir dies, his captain of the guard RoNal will
appear to try and get revenge, but he's an even shorter fight than Nazir.
Use the key to unlock the trapdoor and go up.
Have everyone tell Freynar "I am willing to become the mender" and you'll all
be transported to a different section of CL. From there, open niche, go down
and then go all north. Another aggro mob, Raphos will attack you but will
drop before you even realize you're being attacked. Then open the illusion
and go up. From that point you can recall and then you're home free!
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(34)
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Directionally Challenged - Machine Dreams by Severin
========================================================================
Machine Dreams: A Tourguide to RoD
Technicolour fantasies for the Directionally Challenged
by the Directionally Challenged
Machine Dreams does not pretend to be fanciful. It is a low-levelled region
whose helpfile is a bare three line description. It does not promise inhuman
levelling, nor superlowbie equipment.
Yet DC really likes this little area. It is possessed of a rare beauty found
in only one other area DC knows of -- Unholy Grounds. However, since
aesthetic tastes are personal and highly debatable, DC will just ask its
interested compatriots to check the place out.
For those worried by the phrase "the only way to escape is through magic" in
the area helpfile, here is DC's suggestion for walking out. Most of the area
consists of a large, no-recall maze. When one enters, one should mark the
first room. Thereafter, one of the exits from this room will return one to
the Mire.
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(35)
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Directionally Challenged - Machine Dreams by Severin
========================================================================
Alternately, there are three "dreams" within the area, from which one can
recall -- The Sky, the Graveyard, and Newfane. Either way, scan or scry is
highly recommended.
Scattered throughout the area are various nifty collectibles. None are very
useful in particular, except for an excellent low-levelled (levels 1-15)
handgear.
In conclusion, see it for yourself!
Favorite item: Directionally Challenged's tombstone
Favorite mob: Croaked the raven, Nevermore
(Though it would be nicer if it would just perch on DC's
tombstone instead of fly around)
Favorite room: Yule Tree Farm -- It just looks nice!
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(36)
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RoD Reunion 2003 by Pheayre
========================================================================
It started with an idea more than nine years ago, and now it has blossomed
into a MUDing phenomenon known near and far. The origins of the popular SMAUG
codebase, the Realms of Despair has recently seen its 9th Anniversary Reunion
pass during the first weekend of last August. Players from across North
America and even farther come every year to celebrate the creation of their
favourite MUD and get to know the faces behind the many personalities that
grace the daily screen scroll. In this article, we hope to relay to you some
sense of the merriment that went on that August long weekend, recall the many
memories that the attendees may have, and perhaps entice you to come to next
year’s 10th Anniversary festivities.
Thursday July 31st and Friday August 1st, 2003
The Beginning
The first two days of the Reunion are normally orientation nights at the Fox
and the Fiddle, an Oakville/Mississauga area pub, at which many of the
activities throughout the weekend are based. These two nights provide
attendees the opportunity to get used to their surroundings, in addition to
many of the new faces they’d undoubtedly encounter. It is here that the
Reunion Committee and Thoric himself sell the various tickets needed for the
weekend’s events, in addition to Realms of Despair paraphernalia.
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RoD Reunion 2003 by Pheayre
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Saturday August 2nd, 2003
The Main Event
The stage: The Ontario Renaissance Festival in Milton. The setting: a 16th
century Tudor village known as Trillingham. This is the main draw for the
Reunion every year thus far. To quote their website:
Performers from across North America continuously entertain on the
Festival's five stages while the streets and woods are filled with
characters to amuse and delight. Gasp at authentic full-armour combat
jousting, listen to balladeers and music ensembles, and marvel at amazing
jugglers, magicians, and comely wenches. More than one hundred performers
and characters fill the village with nonstop entertainment.
Within this charming realm, one will find an array of handmade crafts by
artisans from around North America including glass blowing, leatherwork,
clothing, woodworking, stained glass, pottery and metalwork. Be dazzled
by demonstrations while visiting the quaint shops.
Enjoy the shops and shows while sampling the feast of foods the Festival
has to offer. Savoury elections with portions fit for a king include
succulent Steak on a Stake, massive Smoked Turkey legs, sweet desserts,
and Knave Sandwiches. Quench your thirst with ales, mead, soft drinks,
lemonade, iced tea, and assorted wines.
Games of chance and skill are at every turn of the Festival. Free pony
rides and a free children's activities area offer fun for all ages.
(taken from http://www.rennfest.com/orf/general/whatis.htm)
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RoD Reunion 2003 by Pheayre
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This year also saw the introduction of the Scavenger Hunt, now dubbed the
Hunt of Despair, at the festival grounds. Dria, our first Mistress of the
Hunt, put together a well-thought series of clues, incorporating some
clever hiding places and special guest immortals. A total of ten teams
participated in the event, with two teams finally coming out tied on top,
with a total of 36 out of 40 clues solved/items found.
For those who’s ideal day included a stroll through the shops and sampling
the local fare, they probably managed to remain a tad drier than our poor
questors, who were caught in an unfortunate rainfall. In addition, many
festival acts will be remembered as particularity funny or amazing, but
some of the more notable performances include The Tartan Terrors, Zoltan
the Adequate, the Jousting Arena, Human Chess, and the annual crowd
favourite, the MUD show. Beware of the splash zone...
The Evening Affair
This is usually the evening most Reunion participants make sure to attend.
Various draws, prizes, and contests are held during this particular evening
at the Fox and the Fiddle. This year, Moonbeam once again held her Annual
Charity MUD-slave Auction, with all proceeds going to breast cancer research.
The auction was a tremendous success, raising well over $2000 in a few hours.
Dancing and merriment went well into the wee hours of the morning.
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(39)
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RoD Reunion 2003 by Pheayre
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Sunday August 3rd, 2003
The BBQ Picnic
The 7th Anniversary Reunion saw the introduction of this event into the
weekend, and it turned out to be a great success. Thoric and a set of
volunteers set aside a grand bbq feast for a nominal cost, and various
activities out and about in Kelso Conservation Area were available to
attendees. The 8th Anniversary Reunion saw the creation of the Games of
Despair, an epic and grueling set of events mimicking the quests run on
the Realms of Despair.
This year, with the Scavenger Hunt moved to Saturday’s main event, it left
much more room for Pheayre, this year’s Master of the Games, to organize
some more unconventional events for the 2nd Annual Games of Despair.
Included below are excerpts from the Games of Despair pamphlet describing
the day’s events:
The Test of Teamwork
Strength and dexterity go hand and hand with teamwork if you want to
win this event. How fast do you think you and your partner can work
together to win? The physically strong should beware: brute force will
not win you this event alone... in fact; it may impede you more than you
realize.
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(40)
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RoD Reunion 2003 by Pheayre
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The Test of Fortitude
This event is not for the constitutionally challenged. The Test of
Fortitude requires you to plan your best route to victory, but do not
think for too long! Indecision can and will cost you the win. Do you
have the stomach to take the challenge? Gambling the wrong way will
give you pain... oh, the pain...
The Test of Courage
The final test requires all your wits and skills about you. Some say that
those that excel at this event have a sixth sense about how to move and
where to go at the right time. Others think it’s just dumb luck.
Regardless of what you believe in, you better move fast and make sure it
counts, because you’ve only got one shot to make the big time.
The Test of Teamwork described the Three-Legged Water Race, which required
teams of two to fill a water bucket several metres away with leaky water
bottle. Witnesses would describe the race as a "frantic dash for bruised
ankles" throughout the elimination and final rounds. Two teams even went
as far as to have one member carrying the other while tied up, providing
a spectacle of brute strength. These two inventive teams experienced some
success, with one of them making it to the final round. However, it was pure
teamwork that triumphed in the end, with Zanzidor and Nomak taking first prize.
========================================================================
(41)
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RoD Reunion 2003 by Pheayre
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Who would be known as the MUDer with the Iron Stomach? The Test of Fortitude
pit 21 contestants against each other to see who could eat a plate of sour
gummy worms the fastest. In order to be considered finished, participants
must eat their way through their entire plate and swallow every last piece
of gummy worm. In the two separate rounds that followed, Jarrok and Whitlaw
claimed supremacy over the gummy worms.
The Test of Courage proved to be the main event to watch, as it forced
players against each other in a merciless battle for "survival of the driest".
Four participants enter, and one leaves dry. A water balloon was given to
each contestant at the start of the round, and the four must maneuver, feint,
and dodge their way into coming out without being hit in the trunk vicinity
by a water balloon. Once a player used their single balloon up, they must
manage to survive the remainder of the round without being hit. The round
concludes once all four balloons in the arena have been spent. If more than
one contestant survived, they re-enter the arena with another balloon to
begin a second round of elimination. The field of players was eliminated
until only nine players remained, who were then split into three teams of
three. A series of team-oriented pk events ensued, with the team of Kord,
Salidar, and Ventro coming out on top.
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(42)
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RoD Reunion 2003 by Pheayre
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After a full day at Kelso Conservation Area, Reunion-goers relaxed and
unwound back at the Fox and the Fiddle, where the overall winners were
announced:
1st Prize: Rikoles
2nd Prize: Kord
3rd Prize: Hoerkin
Congratulations!
Monday, August 4th, 2003
Lunch and Movie
By this time, many players that had come to the Reunion started making
their way back to their respective homes. Those that were able to stay
enjoyed a lunch and chocolate pudding toast to Thoric at Jack Astor’s,
and then 'Pirates of the Caribbean' at the Square One Silver City.
Thus came to end the 9th Anniversary Realms of Despair Reunion.
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(43)
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RoD Reunion 2003 by Pheayre
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Recollections and Remarks
What initially was thought to be a simple, cost-effective prelude to the
10th Anniversary Reunion ended up being a very successful weekend. Some
precedents set: The Hunt of Despair at Rennfest, highest percentage
participation so far in the Games of Despair, and a significant amount
of money raised for breast cancer research through the MUD-slave Auction.
Even the deluge of rain could not dampen the spirits of this year’s
Reunion participants; kudos to you to enjoying your time here to the fullest.
Some of the more memorable points of the weekend, at least for myself:
* Sheep tricks, courtesy of the Tartan Terrors
* A very drunk and happy augurer throwing up on the flowers
* A pair of maidens being sold to the highest bidder (a whopping $500
donated from that single MUD-slave auction for breast cancer research)
* A warrior carrying his thief partner across the finish line with a
single arm
* A thief attempting to do the same with his mage partner but failing
to advance to the next round
* Another thief tumbling out of harm’s way (balloons’ way?) many times
* Water balloon treachery among the ranks of fellow ordermates
* All-out water terror once the water balloon pkill was completed
And finally...
* A failed assassination attempt on the Master of the Games
(*glare Hoerkin* *glare Serina*)
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(44)
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RoD Reunion 2003 by Pheayre
========================================================================
In closing, I’d like to include another excerpt from this year’s Games of
Despair pamphlet:
The Realms of Despair Reunion could not have happened without the help
of many people. First and foremost, to the volunteers who dedicated
their free time to support the members of the Reunion Committee and
their plans of making this year’s Reunion a success; know that your
assistance is greatly appreciated. To the individuals who contributed
funds to the Reunion; thank you for your generous donations. To Thoric,
the inspiration and creator of the Realms of Despair; without your
vision and creativity we wouldn’t be gathered here together in the first
place. To the immortal staff; we are eternally grateful for your continued
efforts in administrating/coding/building for the Realms. Finally, to
you, the player, who have come from far and wide to partake in this year’s
festivities; you are the reason the Realms of Despair continues to
exist. Thank you.
This sums up the multitude of people that contributed to making this year’s
Reunion a success. It is really a combination of many talented people’s efforts
that come together to bring you the weekend of festivities to enjoy. Hopefully
you can join us next year at the 10th Anniversary celebration, where Thoric
plans many more surprises! If you wish to help with preparations, please
contact anyone on the Reunion Committee, and read up on ‘help reunion’ and
its associated help files.
Finally, on behalf of the 9th Anniversary Reunion Committee, thank you for
coming to the 2003 Realms of Despair Reunion.
-Pheayre
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(45)
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Stories From Aeriel's Guest Quest
========================================================================
One day, a young lady was out and visiting some of her friends in town. One
of them handed her a letter...who happened to be from an old, long lost
friend from another land. This letter stated that he was coming in to visit
her soon, and was letting her know when he would arrive....
But, alas! The postal service took their time about the delivery of the
letter, and the date stated for the arrival of her friend was the very next
day.
On September 11, Aeriel held an item quest, asking players to help the above-
mentioned young lady. They were to bring at least 15 items that she would
need for her guest. Very entertained and impressed by the response, Aeriel
decided to pass her notes along to the Cry of Despair, so we could share some
of the most creative entries with all of you. :)
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Stories From Aeriel's Guest Quest
========================================================================
Entry 1: Calin's
a bottle of cheap wine
a goblet of wine (2)
a dress of black silk
a silver candelabra
a trollish vigor potion
a protection potion
an off-white gown
some chain shackles
a coil of rope
(Humming) a Camel Prod
a bead necklace
(Humming) a small seed
a clothe diaper
a baby bottle
(Humming) a chocolate candy
a tissue
[Aeriel: This entry had me hysterical, read on for the explanation.]
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Stories From Aeriel's Guest Quest
========================================================================
items 1-3: a bottle of wine and glasses...a charming way to begin the
evening, recalling the past times you have had with each other
items 4 & 5: a slinky dress and some candle light to set the mood
items 6 & 7: well after some cautious flirting and a lot more wine you are
prepared to show your friend exactly how much they were missed, a burst of
vigor should set them right and keep them 'up' all night, and you should
NEVER forget some protection
items 8-11: and its out of the dress and into something a bit more revealing
as you begin to apply your trade as RoD's kinkiest player...enter the
shackles, rope, prod and love beads
items 12 & 13: thank you for procreating. i'm sure the babe will look just
like herne the end results for too much vigor and not enough protection
items 14 & 15: a tissue and chocolates...you spend the rest of your days
lamenting over being just another booty-call
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Stories From Aeriel's Guest Quest
========================================================================
Entry 2: Jexia's
The guest could well be hungry and thirsty when he arrives, so the young lady
needs a choice of beverages. For hot drinks, he has a choice of A CUP OF TEA
or A CUP OF COFFEE, but if he doesn't feel like a hot drink, he could always
have AN ICE COLD GLASS OF LEMONADE. A tasty snack to help tide him over is a
CHOCOLATE CHIP COOKIE. Once he's settled in, he might want to sit by the
fire and relax for a bit, in A PAIR OF FURRY SLIPPERS to keep his tootsies
warm. If he's not used to the weather, he might need AN ORANGE SWEATER. He
might even smoke some LONG, GREY HERBS in A CLAY PIPE.
I bet she wants to cook up a storm, and what could be tastier than a dinner
of A THICK AND JUICY STEAK with A LARGE ORDER OF POUTINE on the side? For
nutrition's sake, there should be A BOWL OF MIXED VEGETABLES too, I suppose.
They can wash it down with A MUG BRIMMING WITH FROTHY ALE, and follow it with
a delicious dessert of A DELECTABLE MUD PIE.
All that ale will probably make him sleepy, so he'll want to curl up in bed
with A WHITE QUILT to keep him warm, as he reads A BOOK ENTITLED "50 WAYS TO
HEAL THE DYING", by the light of A CANDLESTICK. It's a very sad book, he
might cry, in which case he'll need A TISSUE.
In the morning, before a scrumptious breakfast of SEVERAL STRIPS OF BACON and
A PLATTER OF EGGS, he'll need to freshen up, with a quick bath from A WATER
JUG and A FISHBONE HAIR COMB to tidy his hair.
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Stories From Aeriel's Guest Quest
========================================================================
Entry 3: Mephie's
Oh gosh, the stupid postal service never gets things on time, and now you
have a long lost friend comming for a visit?! Have no fear! I am back once
again to give you all the solutions you need!
Well first, you're definately going to need something nice to wear..you don't
want him knowing you've been staying up late night watching girly movies and
eating ice cream! :P
Throw on this yellow dress, it isn't too formal or casual, perfect for the
occasion! (don't forget the matching sandals!)
Okay, now that you know what to wear, you had better set up some
entertainment, and food of course! Hey at least you have some beer in the
fridge. But uh-oh, what about a real meal? Hmm, pizza seems the sure way to
go! fastfoodforlifecough!
You guys can eat pizza, talk about the old times, and get re-acquainted :)
AND have one of your lovely home baked cherry pies! The sounds of angry
peasants paying their damned taxes fills the Town Hall.
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Stories From Aeriel's Guest Quest
========================================================================
Hey, don't remember how you and he first met? GAMBLING! That's right! What
better than to rekindle a reunion than relive what brought you two together?
:) Dig up that old dicing cup and shuffle that deck of cards because you two
will be playing with risks tonight! Ahh..those were the days...actually, you
two also had another great passtime that could be a little naughty, but hey
this is an occasion for celebration of a returning friend! That's right,
pull out your trippy bong and share that sweet clove!
And, what a great way to end the night by watching one of your awesome
movies.. That extra trippy halfling one, that needs 3d-glasses to watch!
Uncover your stash of ice cream, and start scooping away! Muha :) And when
the night is finally over, have a glass of red wine and propose a toast to
those good times... good times :)
By the way! When you're picking up your friend-you might not want to forget
your house key! Under that mat! Save tomorow for a day outdoors and scenery:)
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Guild/Order News - GoC by Angelea
========================================================================
Guild of Clerics
Wow, another month has passed already in the GoC! Within that month we lost
and gained two leaders! Sadly we had to say farewell to Chalamar as our first
and welcomed Mnenarchment as our new second! Silfaere takes on the first
position! We are sure that the recent changes will not only change the guild,
but change it for the better!
Other important things that have happened within the guild, Silfaere retired
from TS and as IGQC rep. We gained Sentar as our new IGQC rep and Wren as the
new TS rep! If you see them, please give them a gratz on that.
As with the normal guild things, we have been running slowly and surely and
showing all types of mobs who's the best class around! :p
Last, but not least, GoC is pleased to welcome Sentar and Gormoth as its
newest members. We hope their time with us will be just as fun as we have had
thus far. Also we welcome back Kissandra within our ranks, she took a short
break away, but is now back and fits in more than ever.
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Guild/Order News - GoR by Angelea
========================================================================
This month the Guild of Rangers would like to welcome our new pledges:
Lykeas, Theodore, and Threndil. We hope you enjoy your time in the guild.
Elendure, Krim and Laurent have passed their reviews and are now full members
of the guild. Congratulations to the three of you.
Our birthday rangers include Jessel and Zargon. We hope you had a great day
and hopefully the birthday spanks didn't hurt too much.
We'd like to offer a big thank you to Barthak who is stepping down as guild
Second. It was great having you in leadership. Thanks for all your work and
good luck with your future endeavors.
Interested in joining the guild? Follow the northeast path off DH[] and pick
up a guide and talk to an RQC member. Or visit the guild webpage at:
http://rangers.silverwolf-den.com/
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Guild/Order News - GoV by Angelea
========================================================================
The Guild of Vampires greets you!
The following Chylder were inducted since last time: Ziil, Faonalyan,
Kathar and Erox. We also wish to congratulate our newest full members:
Kjeldon, Temon, Varyx, Ariez, Vikki and Reual.
May Aalakab have mercy on their souls.
We have done some running, some pkilling and some exploring this month. Some
of our members have noted a new puzzle or two around the Realms. Very
puzzling. We will figure them out though.
If you are a vampire level 20 or higher and are looking for a home, why not
stop by our recruiting board (help map) and fill out an application today?
Visit our web site at:
www.guildofvampires.com
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Guild/Order News - GoM by Angelea
========================================================================
Guild of Mages
Crazy month in GoM, folks. We'd like to start by offering a round of applause
to our dear Dobby, who was recently voted in as our new Guild Second! So,
congratulations to Dobby! Elections were called due to Treva stepping down,
and we'd all like to thank him for the work he carried out whilst in
leadership. Also, a toast to Hardaker and Xynthia, who were recently joined
in ascii holy matrimony. Best of luck to the pair of them, and we'd imagine
you all agree!
Our run teams have been smashing up various mobs around the lands, including
the likes of Bammy, Lord X and the infamous Zeus. The latter has had
considerably more attention than the rest as a result of our infinitely
hilarious Mob of the Week scheme, in which we brutalise some poor geezer for
7 days! Great times...
Busy month for the Induction team too, we'd like to introduce y'all to
Lorana, Mattusallem, Inel, Catrynia, Rentuke, Kuruvar and Fyndra, all of whom
have been inducted over the last month or so.
Well, ladies and gents, that's all for now. If you're interested in joining
our simply _incredible_ guild, get in touch with a member of our IT council
or head 2e, s, se from the square and take a look at the noteboard :)
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Guild/Order News - GoP by Angelea
========================================================================
Guild of Paladins
This month hasn't been the busiest month as people are starting to head back
to school.
A new council was formed, named "Donations Council" or DT for short. The
council is responsible for keeping donations stocked with the basics as well
as helping newer people with equipping themselves. Aleq has been chosen as
leader of this council and we are sure he'll do us proud.
New members this month include Demeatry and Danae. Congratulations to
Demeatry for recently aving. Also a congratulations goes to Ryhaan for
becoming a full member.
Lastly, Puriya has retired from the game. We wish her the best with whatever
she decides to do.
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Guild/Order News - GoA by Angelea
========================================================================
This month the Guild of Augurers welcome a new member Gauden to our ranks.
Welcome to the guild Gauden!
The GoA also put forth great representation in Thalasian's mass pkill quest.
Adaez, Fanalon, and Mitsuru showed up with Adaez scoring 4th and Fanalon
taking everyone out for a first place victory, Gratz to Fanalon and that's
only a small show of what we'll do it igpk this year *wink*
If you are looking to come join the Guild of Auggies we are a friendly bunch
and are always looking for new members. Come nw, 3w, nw of Darkhaven Square
to get to our recruiting office or talk to any IT or Leader to see about
joining this great guild.
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Guild/Order News - GoT by Angelea
========================================================================
This past month has seen quite a bit of activity within the guild.
Some mobs that have met with a grisly fate were Kahl, Guenevere, Corsterix,
Sin, Olsen and more than there is room on this page to list. Ransal completed
ARC I, Kirg and Zilensko ARC II, Well done thieves.
We made room in the catacombs for new members. Celixia, Nekojin and Ralthrak
made the guild their home. Welcome to all of you. Irvine, and Druna passed
their one month review and are now full members.
The Scribes of Stealth have been busy exploring new places or places that
have seen a face lift. Recently, Underworld has been their favored hang out.
The guild is a fun place to be for any thief level 20 or higher. If you wish
to join us, come see us 3s, 2w, 1n, 1w from DH square or send an IT or Leader
a tell anytime.
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Sea-Elf Nation News
========================================================================
On Friday, September 12, 2003 at 8:00PM EST the Aerandiri (Sea-Elf) nation
Treste (First), who had temporarily been acting in the capacity of Uelma
(Nations Leader/Voice), proudly crowned Arven Wren T'alathreal de LifeWind as
the unanimously elected Uelma an'Aerandiri (Nations Leader/Voice). The light
from the crown was said to touch every Sea-Elf present at the most joyful of
occasions. After the election Uelma Wren retained the elder Cetrok D'Clend
Aengdi as Treste an'Aerandiri (First, SEN).
The Aerandiri National Council would like to thank everyone who attended for
helping to make it a memorable event. An extra special thanks goes out to
all the Immortals who were involved in helping make it happen. And the SEN
council also wishes Uelma Wren the best in this new endeavor!
The council is also looking for avid members who would like to join them.
Please apply with Wren or post a note at the nations board.
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Inter Guild Quest for September by Wiglaff
========================================================================
The prospect of quild teams encouraged maximum participation with all
guild producing full teams.
The instructions were vague; nothing was known in advance except that
everyone was to be naked, with just a light ball, a magic carpet and a
shop bag containing recalls.
The quest consisted of three parts, equipping the whole team within an
hour, a pkill and finally a 'find your way home without recalling'.
Everyone competed and completed the quest with wit and imagination.
It was noted that the members of the Guild of Vampires, the representative
of whom had set the quest were honoured as the first targets in the
arena.
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Top 20 Things Not to Say in a Newbie Council Interview by Sarakin
========================================================================
1. What's a newbie?
2. I hear your bloodmob is HOT.
3. Those giant marshmallows rule.
4. Yeah im usually on like 2 hrs per wk..
5. I wanna be an immz0rz!
6. Brb - I have to go put my wife in her cage.
7. I know OF the Tower of Knowledge..
8. I just wanna be Stonehefts groupie.
9. Newbies DON'T level with 5 clerics, you say?
10. You try to rub the skin of an innocent newbie on yourself..
11. I figure the pay is decent enough.
12. You chat 'SHHHH you losers im in an interview!'
13. Well TS was full so I decided to come here.
14. I hear Tuesday is 'get naked in hq' day.
15. What are the special commands again?
16. How about I 'leave' this Justice in your inv? ;)
17. The warehouse? Dude, thats where I keep my stash!
18. I think EVERYONE should go out of their way to help deadlies.
19. His corpse is in darkhaven with 30 ticks left? CALL AN IMM!!!
20. After this interview whats say you and I go back to my house..
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Funny Titles Contributed by Aeriel & Angelea
========================================================================
Abelard empowered by your local viagra distributor {BOT}
Anakin Skywalker - Runs with the force.
Arlo: Wait we can't stop here, this is bat country!!
Bruxelles wonders how many times her title can be in the Cry.
Drune Divine, nearly unwanted Archbunny of Sadness.
Fanalon makes spinning blasts of coloured gas.
Farwen says Don't corner anything meaner than you
Guenhwyvar-if i want a social experience,i'll buy an antfarm.
Kitya is definitely bubble covered.
Kortir Silverleaf: Real life is just a webcomic.
Lady Skaphia is the perfect drug.
Loupgarous de Lioncourt howls at the full moon!!
Melindora, fangoriously devoured by a gelatinous monster!
Petrograd brandishes the head of a snake on a long wooden stick.
Poromenos, token idiot.
Ranstlin thinks people are funny in their natural habitat.
Rentuke says, "Don't kill my falcon!"
Sapetalus Firefist has a huge pfile and knows you're jealous.
Syriac is dead, beckon soul as needed..
Waldo swears someone is stalking him.
Xardellion needs a girl whos name does not end in .jpg.
Zendroax has taught Ariez the Old Ways of afk'ing.
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September Quest Results by Alysira
========================================================================
This quest gave you the opportunity to let your imagination and creativity
take over, and design a room of your choosing. After careful consideration,
the following two entries were selected as the winners...
Congratulations Aylssa and Fiebin!
Aylssa entered a room from her house, and Fiebin entered a room he thought
up. Well done both of you =) Please see me for your prizes A.S.A.P.
The next two pages will show Aylssa's and Fiebin's entries, respectively.
Please respect that these belong to Aylssa and Fiebin, oh, and be sure to
point out to them what talented builders they are ;)
========================================================================
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September Quest Results by Alysira
========================================================================
The Loft - Aylssa's Room
. ____________________________________________
| |
|!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!|
##### ### ### #####
, ##### ### ### ##### ,
')` ##### ### ### ##### '(`
`(' ##### ### ### ##### `)'
U ##### ### ### ##### U
o | o ##### ### ### ##### o | o
. | . ##### ### ### ##### . | .
.|. ##### ### .'```'. ### ##### .|.
! ##### ### .'``''` `''``'.### ##### !
##### #''` _ _ `'# #####
________#####.'` .oooO / ) ( \ Oooo. `'.#####______
##### ( )`/ (`'`) \`( ) #####
##### .'`\ ( ( ) ( ) ) /`'. #####
#####--.'`----\_).oooO-Oooo.(_/----`'.-#####
#####||||||||||||||||||||||||||||||||||#####
#####||||||||||||||||||||||||||||||||||#####
#####!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!#####
Exits: down
Embedded in the southern wall, a fireplace burns with intensity.
(Glowing) A brightly glowing lamp adds warmth to any room.
A tiny, round bedside table sits here.
A less than clean bedsheet is wadded up here and should be washed.
An imposing black marble armoire stands here.
A handful of rose petals rests lightly on the ground nearby.
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September Quest Results by Alysira
========================================================================
Location: Climb at A Cemetery Before the Forest in the Burrows.
Secret Treeden
Many wooden planks have been clumsily nailed together to form somewhat of a
platform. Blood stains and torn clothing curtain jutting nails which have
been poorly driven in. Layers of entangled sticks, twigs and leaf litter
feebly conceal the many holes in the platform. Though directly under the
crown of the horse-chestnut, obstructing clusters of leaves have been
forcefully removed, allowing a clear view of the nearby landscape. Rays of
light penetrate the lush green leaves, revealing the intricate network of
capillaries within them. Deep scratches of immaturity have vandalised the
truck of the tree, however interesting it may appear. A makeshift bolt atop
the hinged hatch allows for privacy for those who desire it.
Exits: [down]
A layer of old sticks, twigs and leaf litter covers a large hole.
A (hard/soft/shiny/dull/young/old/oval/round/rotten) conker waits here.
Jimmy Smokeherb paints his name on one of the wooden planks.
Alice Twopennies reads the latest gossip from the truck of the tree.
Room Extradesc:
examine (truck/vandalism/scratches):
Jimmy loves Rose
0 2 1 1 0
2 3 2 1
5 5 3
10 8
18 aww...
Room notes: Boltable hatch. Tunneled to 5. Requires you to climb from A
Cemetery Before the Forest get up. Randomized conker. Can sit/stand on
layer of sticks but will fall back down to A Cemetery Before the Forest
room. Room extradesc is the 'compatibility calculation'.
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October Find-A-Word Quest by Alysira && Jexia
========================================================================
We are proud this month to offer you a quest that has been written by a very
devoted (and constantly questing) reader, Jexia! She has written this month's
quest, which is a Find-a-Word. Your entries must be received by the 18th of
October, and 2 random entries will be chosen as winners. Good luck!
There are the names of 0_1_2_3_4_5_6_7_8_9_10
21 immortals hidden in a|D M Y R A T L A C I T
the letter grid. Find b|M A E B N O O M C T T
all 21 and the letters c|P I R H E N R E H H A
left over will spell a d|H L O S A P I A O N K
secret phrase. e|E A C S H R L R T O I
f|A K T R A A I N O D A
Please submit your g|Y H E N S C N I V E K
answers using the h|R D A I X U N I K S D
following format: i|E E A C O N R A N T O
1) 1a-4a MYRA j|I N M M I N A M O R L
etc, and the secret k|T F E H E N O T S E B
phrase underneath.
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From the Quill of Alysira by Alysira
========================================================================
Greetings, readers.
September just flew right by, and now we welcome the month of October.
The month of Halloween and... Hmm, not much else happens in October...
Oh well, we've got an incredibly full issue to keep you occupied for at
LEAST 10 minutes ;) Seriously, our staff has worked extra hard and given
a wonderfully full issue this month. Well done guys!
Apart from our regular articles, we have a few special things, including
an article from the not-so-gone Pheayre, recapping this years Reunion!
Many thanks to Pheayre for doing this article and I hope you all find it
incredibly interesting =)
We have a new column beginning this month too, as Juliana already stated,
the Public Cry. This is, pretty much, a place where you can post almost
any announcements you may have that would need the attention of the MUD.
Like a community notice board ;) If you need something posted there, just
MUDmail it to me.
That's it from me for this month. Keep happy and safe everyone =)
-Alys
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New Announcements Section Opening!
========================================================================
/---------------------------------------------------\
| /-----------------------------------------------\ |
| | | |
| | Have something important to say, but don't | |
| | have anywhere to say it? | |
| | | |
| | Consider advertising in the Cry of Despair! | |
| | | |
| | Organization leaders, wedding planners, | |
| | anything and everything appropriate will be | |
| | considered, formatted to your liking, and | |
| | posted here free of charge! | |
| | | |
| | Just MUDmail your annoucement to Alysira, and | |
| | you'll receive it back just as it will appear | |
| | in the CoD, open to changes if neccessary. | |
| | | |
| \-----------------------------------------------/ |
\---------------------------------------------------/
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Cry of Despair is Hiring!
========================================================================
/---------------------------------------------------\
| /-----------------------------------------------\ |
| | | |
| | Are you looking for a new challenge in life? | |
| | | |
| | Want to meet interesting, and even not-so- | |
| | interesting people? | |
| | | |
| | Want to discover new aspects of the game? | |
| | | |
| | Want your voice to be heard by the whole MUD? | |
| | | |
| | And... Want to get paid for it all? | |
| | | |
| | Then look at a career in journalism! Send a | |
| | short application and sample article via | |
| | MUDmail to both Juliana and Alysira if you're | |
| | interested in joining the Cry of Despair | |
| | staff. | |
| | | |
| | Hope to hear from you soon! | |
| | | |
| \-----------------------------------------------/ |
\---------------------------------------------------/
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Write a Review For RoD!
========================================================================