Able to weave and shape the ethereal magic of the Realms, Mages possess diverse powers of combat, protection, and transportation. The Mage’s arsenal is crucial to survival. Young Magi learn that their magical prowess is frequently insufficient to guard them from harm. However, as their experience grows and knowledge increases, the Mage evolves into someone capable of wielding awesome powers of devastation. Magi are able to adhere to specialized fields of study known as ‘paths.’ They are also renowned for their skills in scribing scrolls and brewing potions to aid those unskilled in magic.
Paths
Paths are specialized fields of study available to Mages that yield the follower new skills and spells. Mages may adhere to one of:
- Path of Balance
- Path of Countermagick
- Path of Destruction
- Path of the Elder School
- Path of Defense
- Path of Prowess
- Path of the Quill
- Path of Murder
Attributes
Relying heavily upon their mental acumen, a Mage must always maintain their intelligence. Mages who grow sloth and dullard have far more difficulty in the casting of spells. The spells they do cast are far less potent than those of a Mage who has not let his mind deteriorate. Coupled with intelligence is a Mage’s need for wisdom. Without the judicious application of intelligence, magic is a dangerous ally. Ultimately, so much time exerted in study results in Mages becoming slightly less physically capable than other classes. Mages tend to be weaker than most classes and deficient in strength.
Quantum Spike
With this spell, the victims organs and tissues are rendered into unrecognizable blobs, interconnected in fiendish, unknowable geometries causing tremendous pain and agony.
Genre
Mages belong to the genre Sorcerer.
Organizations
Mages may join Orders, Sects, or the Guild of Origin.
Deadly (Pkill) players may not join Orders or Guilds, but may be members of a Clan or Sect.