Clerics draw their powers from gods both devout, indifferent, and malign. Magi draw their power from the ethereal bonds between all life and matter. The Nephandi draw their powers from the Void that lies within the heart of men. They serve Infernal masters who condemn this world to ruin and waste. The Darkness of the Void swirled before the sun burned bright and will continue to swirl once the Sun is extinguished. The demons and the devils of the Void thirst for the end of Light. Their servants, the Nephandi, seek to hasten the End Times through the spread of depravity, temptation and corruption. Nephandi who forsake their Infernal Master renounce the source of their power. They possess only the base skill of a hedge magician and are too poorly skilled to defend themselves solely with the martial arts. Few Nephandi renounce the Path of Screams, most choose to maintain an evil alignment through the slaughter and corruption of innocence.
Attributes
The Nephandi relies mainly on wits and intelligence to deal with the Infernal. Failing this, the Nephandi must be prepared to deal in deceit or flee, hence a propensity to be dexterous. Forsaking the powers of the Gods and receiving little unsolicited aid from their Masters, Nephandi tend to be unlucky.
Qlippothic shift
The Qlippoth refer to the disintegrating essence of past worlds. As they break down and whirl their way back to the Absolute, these shells become spiritual black holes raging with disturbed energies and angry ghosts. An earthbound sorcerer, schooled in esoterica, can reach into these wells and draw their power back to the mortal world.
Playable Races | |
• Dragonborn • Drow • Gith | • Human • Pixie • Tiefling |
Genre
Nephandi belong to the genre Sorcerer.
Organizations
Nephandi may join Orders, Sects, or the Guild of Spirit.
Deadly (Pkill) players may not join Orders or Guilds, but may be members of a Clan or Sect.