Sects are organizations run with full autonomy by entrepreneurial players who wish to form an organization outside of the existing hierarchies. Membership in a sect is determined by a particular sect’s leader and their policies. To start a sect, a player must have a housing residence within the Realms, the required funds, and also immortal approval of the name. The sect’s headquarters will be centered on the leader’s residence, and members who use the spell ‘word of recall’ or its variants, will return to their sect instead of Darkhaven. Sect members can communicate with each other with ‘secttalk’. For more information and a list of current sects, see the in-game help file HELP SECT.