{"id":1841,"date":"2024-03-15T17:57:55","date_gmt":"2024-03-15T17:57:55","guid":{"rendered":"https:\/\/realmsofdespair.com\/wordpress\/?page_id=1841"},"modified":"2024-03-15T17:57:55","modified_gmt":"2024-03-15T17:57:55","slug":"cry-of-despair-55","status":"publish","type":"page","link":"https:\/\/realmsofdespair.com\/index.php\/cry-of-despair-55\/","title":{"rendered":"Cry of Despair #55"},"content":{"rendered":"\n<h2 class=\"wp-block-heading has-white-color has-text-color\">Realms of Despair 101: Tanking; Battle for Darkhaven;<\/h2>\n\n\n\n<pre class=\"cryofdespair\">\n  ---------------------------------------------------------------\n  Cry of Despair, January 2002                           Contents\n  ---------------------------------------------------------------\n  Desk of the Editor\n  Diblin gives editing a whirl this issue.\n\n  Realms of Despair 101\n  Juliana returns with some great advice on tanking.\n\n  Battle for Darkhaven\n  Tinani recalls the battle against evil in Darkhaven.\n\n  Santa: From an engineers perspective\n  Aleir presents Santa from another angle.\n\n  Pokimmon\n  How well do you know your Pokimmon?\n\n  Cooking with the Drow\n  A delicious recipe from Tinani\n\n  Funny Bones\n\n  Quest Area\n  \n  Guild\/Order Corner\n\n  ---------------------------------------------------------------\n  Desk of the Editor                                    By Diblin\n  ---------------------------------------------------------------\n  I'd have to agree with what Khaimran said last month -- Much\n  more goes into the making of this paper than I'd ever realised.\n  Having said that, I'd like to be the first to publicly\n  congratulate him on rising to the position of full-time editor,\n  beginning as of next edition.\n\n  Well we're bringing a much shorter issue this month, but it's\n  full of some interesting articles.  Juliana publishes her second\n  article in her Realms of Despair 101 column, focusing on tips for\n  tanking mobs, while Tinani shows a more creative side in a story\n  of good and evil based in our own city of Darkhaven.\n  \n  On behalf of the Cry of Despair staff, I'd like to wish you luck\n  with keeping those new years resolutions, and hope you enjoy this\n  month's issue.\n\n  -Diblin\n\n  ---------------------------------------------------------------\n  Realms of Despair 101, Tanking                       By Juliana\n  ---------------------------------------------------------------\n\n  Realms of Despair 101 - Basic Run Tactics => Tanking\n\n  Last month's issue gave some simple tips on mobkilling - how to\n  confront and figure out mobs unknown to you. Face it, a lot of it\n  is really unnecessary if the mob's easy. \n\n  You just type 'kill mobname,' watch the battle, play with\n  secondary skills and ooh, it's dead. Yay. That's what almost all\n  of us did when we first started out mudding, I'm sure. \n\n  Things get a tide more complex when the mob is avatar level\n  (50-55), and is quite likely to massacre your character if you\n  resort to a 'Hit mob, Wait and Pray' strategy.\n\n  Somewhere in between all this, we start learning a few minor tips\n  as we level.  Quaffing heal and mana potions, using the most\n  damaging secondary skills, etc.  These habits get ingrained into\n  us and we don't give them a second thought.  Most of these habits\n  keep us alive. What's the reasoning behind them, though?\n\n  Killing any mob requires two basic things:\n\n  1) Tanking - the ability to withstand the blows of the mob so\n      that you don't die before it does.\n  2) Hitting - the ability to damage the mob enough so that it\n      dies first.\n\n  Tanking can be aided by:\n\n  a) High Hitpoints (Base Hp + Hp-adding Equipment)\n\n  This is a fairly obvious lesson learned from the get-go. The\n  more hp you have, the longer it takes for you to die. If you put\n  on equipment that gives you extra hp, it boosts how much hp you\n  have. Duh.  \n\n  As an aside though, despite common sense, extra armor class\n  counts for very little after passing a set level. This is usually\n  exceeded a great deal by avatars in standard gear.\n\n  b) Healing Spells (cast by clerics\/druids\/paladins, etc.)\n\n  Healers are your friends. They heal you. That's also obvious.\n  They get nifty spells like heal and fortify. Divinity is of less\n  use because of the high mana cost, but it's cool to look at. A\n  tank should never count solely on a healer, though. You never\n  know when they run out of mana, or their healing speed is just\n  too slow to catch up with a mob.\n\n  I'm a cleric. *coughs* And I hate to say this, but I must.\n  Because of multi-guards and the necessity of ip1 on many mobs,\n  healer-types have very limited use in some run strategies.\n  They're great healers, they just aren't great hitters also.\n\n  c) Heal Potions (standard brewed heal, violets, purples,\n  double\/triple heals)\n\n  So what's a person to do, since I just said healers aren't\n  totally reliable for tanking? The standard RoD way to tank to\n  quaff heal potions. Practically guzzle them on the harder hitting\n  mobs. Mystical springs work in conjunction with this to clear the\n  tank's stomach. With experimentation, you can discover the exact \n  number of potions quaffed that will fill you up. \n\n  Personally I recommend keeping anything from 100-300 heals on\n  your fighting characters at all times. It's just a good safeguard.\n  And train yourself to quaff insanely if in trouble. Make a heal\n  alias or a heal macro. It helps increase quaffing rate - hence\n  survival rate. It can be something as simple as \"quaff heal\n  container,\" or complex that takes into account drinking springs.\n\n  Here's a little secret. Once upon a time, I sucked at tanking.\n  I'd quaff a few heals, anxiously peer into my container, and get\n  smited by mobs. If this sad tale sounds familiar, try this, find\n  some way to stop counting heals. I have to stock up a huge number\n  of heals before I can overcome my miserly instinct not to waste\n  any. \n\n  The certain way to die when tanking is to worry or suspect that\n  you will. Get a steady cash flow if you worry about money. If you\n  doubt your skills, steady practice will increase your self-esteem\n  and confidence when tanking.\n\n  To tank well, you must be ready to quaff heals like drinking\n  water and never mind about how much that just cost... The\n  slightest hesitation can be fatal. Better to overquaff and live,\n  than underquaff and die. Lean on the quaffing button when you\n  have to.\n\n  Tanking in RoD is really not so much a matter of how many hps you\n  have, but how hard and fast you quaff heals.\n\n  d) Healing Pills\n\n  These guys are helluva costly lil things. Ask about, explore,\n  you'll find their locations. They are either area repops or sold\n  really expensively from shop keepers. The advantage of pills is\n  that they don't fill you up, there's no lag time on drinking from\n  a spring, so you can heal faster eating pills. \n\n  Most of the time, heal potions will work fine though. If you need\n  the edge and are willing to pay the price, then by all means, go\n  for it. They're invaluable.\n\n  e) Mageprotects (& cleric protects and what not)\n\n  Also referred to in mudslang as \"spell ups\" or \"magespells\",\n  these are brewed protective spells from mages and clerics. Unlike\n  the above four items, they don't increase your hp, but they\n  reduce the damage received from the mob when used appropriately.\n  These are mainly spells that give resistances, but also include\n  increasing armor class and stats. \n\n  So What -Are- Resistances? \n\n  Currently, resists, suscepts, immunes are all flags - on\/off\n  toggles. If you have the specific resist for a damage type,\n  you're as protected as you can be. Judging by news from the Smaug\n  Mailing List, this might change in the future. \n\n  Resistances reduce all damage of that particular type by a factor\n  of x0.8. Susceptibilities increase damage of that type by a factor\n  of x1.2. Immunities are found on mobs, and totally nullify any\n  damage of that type. \n\n  The Types of Resistances are: (as of this time)\n\n  (Mage\/Cleric Spells Available) \n  Pierce, slash, magic, nonmagic, cold, fire, energy,\n  electricity, drain, paralysis and sleep. \n\n  (Racial Ability or Equipment Affect Only) \n  Blunt, acid, poison, charm, hold and plus1. \n\n  Below is a compiled chart of all the available spells:\n\n  Resist                              Suscept\n  &Bdragonskin      - pierce            - &Brazorbait  \n  &Bdemonskin       - slash             - &Bswordbait\n  &Bantimagic shell - magic             - &Bunravel defense\n  &Bshadowform      - nonmagic          - &Bunravel defense\n  &Binner warmth    - cold              - &Bwinter mist\n  &Bblazeward       - fire              - &Bblazebane\n  &Bethereal shield - energy            - &Bethereal funnel\n  &Bgrounding       - lightning         - &Bcharged beacon   \n  &Bresilience      - drain             - &Bfeebleness\n  &Balertness       - sleep             - &Bfatigue\n  &Bvaliance        - paralysis\n  &Beldritch sphere - magic, nonmagic\n\n  Stat Lowers (-)                     Stat Raisers (+)\n  &Bweaken          - 2 STR             &Bkindred strength - 3 STR\n  &Blethargy        - 2 DEX             &Bslink            - 3 DEX\n  &Bill fortune     - 3 LCK             &Bdragon wit       - 3 INT\n  &Btrollish vigor  - 1 CHA             &Bsagacity         - 3 WIS\n                                      &Belven beauty     - 3 CHA\n                                      &Btrollish vigor   - 3 CON\n                                      &Bmind fortress    - 1 INT\n\n  P.S. There's a common phrase thrown about in quest mobs and other\n  mobkilling. \"Immune circle.\" Actually, there's no actual flag for\n  this, it's caused by having both immune magic and nonmagic.\n  Interestingly enough, immune pierce does not mean immune circle.\n  \n \n  We're running out of space this issue, join us next month to find\n  out how to maximise how to hit and damage things. Also in the\n  near future, the four categories of common run strategies... \n \n  Here's hoping this article's inspired you to go figure out all\n  those questions I've left unanswered. How about making this your\n  New Year's Mud Resolution? :P \n \n                               \"I Shalt Explore!\"\n\n  By Juliana\n\n  ---------------------------------------------------------------\n  Battle for Darkhaven                                  By Tinani\n  ---------------------------------------------------------------\n   ___,  ___,   ____, ____, __    ____,       ____, ____,  ___,  \n  (-|_) (-|_\\_,(-|   (-|   (-|   (-|_,       (-|_, (-\/  \\ (-|_) \n   _|__) _|  )  _|    _|    _|__, _|__,       _|     \\__\/  _| \\_,\n  (     (      (     (     (     (           (            (      \n   ____, ___,   ___,   __  _, __   _, ___,   __  _, ____, ____,  \n  (-|  \\(-|_\\_,(-|_)  (-|_\/  (-|__|  (-|_\\_ (-\\ |  (-|_, (-|  | \n   _|__\/ _|  )  _| \\_, _| \\_, _|  |_, _|  )    \\|   _|__, _|  |_,\n  (     (      (      (      (       (             (     (     \n                                         By Tinani Blood'Drake\n\n   Night fell on the great city of Darkhaven. The year of the\n  great evil was nearing it's end. Four city guards, finishing\n  their rounds begin to lock the gates. From the west, a solemn\n  figure approached the city. The guard, having not yet sealed\n  the gate waved the traveller  in. He stood as tall as a troll\n  and by the size of his cloak he must be a warrior. At the\n  Eastern gate, the holy grove grew silent. The small animals\n  that roam there seemed to stand still the dark clouds blocked\n  out the moon, and two dark shadows approached the city walls.\n  Cracks of thunder rattled the windows in Notre Dame de Sioux\n  causing Sonoria to stare upwards uneasily. In Darkhaven Square,\n  droves of commoners sat quietly enjoying the night air.\n\n   *CRASH* a massive bolt of lightning struck Thoth's Rune,\n  Harakiem fell with a single blow. The mighty warrior lay\n  smouldering on the street. The arcane runes serving as a\n  beacon in Darkhaven were snuffed out. Again lightning struck\n  the rune and in it's wake a tall white form appeared in the\n  destruction. The eastern walls grew black as the shadowy\n  forms entered the city. The gates slammed shut and seemed to \n  glow with an evil light. The Dark Ones had come.\n\n   Sonoria became worried, dozens of adventurers were appearing\n  in her hall. Something terrible was happening. Rushing out of\n  the church the priestess saw the beloved city of Darkhaven\n  ablaze as the great powers destroyed the Duke's palace. Moving\n  her eyes towards the street an immense cloaked figure\n  approached her. Lifting his hood set moved with demonic speed\n  towards her. She could barely utter the words of a divine\n  spell before the horrible set ran her through. Screaming in\n  anger set pounded on the doors of the church that now glowed\n  with a blue aura of protection. Kellandra's Guild of Clerics\n  was protected and she awoke from her meditation knowing not\n  what to do.\n\n   The immortals in their domain were blocked out of the city. The\n  mighty orders ready for battle pounded at the sealed gates.\n  Masses of weak academy students were slaughtered by Froghemoth,\n  Seth, Set, and Orcus. It lay in the hands of the guilds. Kinship\n  was filled with battle\n\n  hungry Guildies. The Warrior Guild had suffered great losses\n  when the palace had collapsed. The thieves were already on\n  the streets, crouching in the shadows doing their best\n  against Froghemoth. A young initiate of the thieves ran into\n  the room to report that the massive toad had grown in\n  strength and slew mighty avatars with a single blow. Kyrstal\n  leader of the Vampires along with Riley leader of the Mages\n  and Kellandra head of Clerics to protect who they could. \n\n   Above the city in the astral plane, the remainder of the\n  Guilds gathered for an assault on Zeus and Set. Druids,\n  Rangers, Nephandi, and Augers equipped themselves and floated\n  unseen above the mighty mobs. Those that remained unguilded\n  gathered on the battlements in make shift groups aiding the\n  Thieves in their battle against the strengthened Froghemoth.\n  Myra a powerful vampire plunged her lifebane into the back\n  of Toad killing him. a dark energy arose from the corpse and\n  entered the body of Set. Screaming with power he moved his\n  hand towards the church, still protected by the shield created\n  by the late Sonoria. A blast of power struck Notre Dame de\n  Sioux reducing the building to rubble. Kellandra saw her\n  beautiful guild fall, and with eyes tear filled she summoned\n  forth all the power she had and slew the mob Set with a\n  powerful necromantic touch.\n\n   As the energy left Set's body the darkness holding the\n  city closed was removed. the Orders and Clans rushed into the\n  city and piled upon their enemies. Baali, Arcanes, and Inconnu,\n  subdued Orcus in a matter of seconds with the help of the\n  vampires. Zeus now fighting the Rangers and Nephandi in\n  Darkhaven Square had wiped out the Nephandi and Augurers. Druids\n  arrived on the scene only to be brushed away by strikes of\n  lightning. Only this one evil remained in Darkhaven, gaining\n  strength from his fallen companions and growing even more evil\n  with every kill. No mortal beings could face him. Closing his\n  hands on the beloved warrior Tinani a brave and strong vampire.\n  The sky opened and the immortals entered the mortal realm. With\n  divine power they attempted to strike down the King of the Gods\n  but to no avail. Their arms were held fast by some unknown\n  force, someone, something did not want their interference.\n  Letting his blood fall to the ground the doomed Drow Tinani\n  summoned the last of his power. Seeping power from the spilled\n  blood of a thousand adventurers Tinani's power grew ten fold.\n  Dark red clouds gathered over head, and the true dominating\n  power of the vampires came to Tinani. With a force unknown in\n  this world, the vampire forced his hand and took control of\n  the mighty Zeus. The God's thunderbolt moved slowly towards\n  his heart and with his last bit of strength Tinani forced the\n  blow and Zeus' heart was pierced by his own immense power.\n  The darkness left the city with Tinani's last breath the last\n  hero of Darkhaven had fallen. With immense gratitude towards\n  the mortal the Immortal beings that inhabit realms breathed\n  life back into the hero, Who remembered nothing of his great\n  feat.\n\n   To this day, not one man, mortal or divine, knows what\n  caused the great evils to attack the city. Nor do they know\n  what bestowed such a great power onto them. That only an\n  immortal blow would dispel the evil within these mobs. The\n  city now in ruins, two great citizens Sonoria and Harakiem\n  gone forever and the adventurers of the Realms of Despair are\n  left to rebuild.\n \n     The End...\n                 Or Is It?\n   Probably...\n                            But Who Knows?\n\n    Author Attachment\n  The above tale is a work of fiction. Please do not take as\n  a historical Account Multi Avs will not invade Darkhaven. Zeus\n  is a push over and  wont come after you when your sleeping.\n  There is not evil maniacal force in control of the world...\n  other than Elisabet. And she hardly ever ransacks through\n  the city anymore :)\n\n  By Tinani Blood'Drake Killer of Small Bunnies\n\n  ---------------------------------------------------------------\n  Santa: From an engineers perspective                   By Aleir\n  ---------------------------------------------------------------\n  There are approximately two billion children (persons under 18)\n  in the world.  However, since Santa does not visit children of\n  Muslim, Hindu, Jewish or Buddhist (except maybe in Japan)\n  religions, this reduces the workload for Christmas night to 15%\n  of the total, or 378 million (according to the Population\n  Reference Bureau). At an average (census) rate of 3.5 children\n  per household, that comes to 108 million homes, presuming that\n  there is at least one good child in each.  Santa has about 31\n  hours of Christmas to work with, thanks to the different time\n  zones and the rotation of the earth, assuming he travels east to\n  west(which seems logical). This works out to 967.7 visits per\n  second. This is to say that for each Christian household with a\n  good child, Santa has around 1\/1000 of a second to park the\n  sleigh, hop out, jump down the chimney, fill the stockings,\n  distribute the remaining presents under the tree, eat whatever\n  snacks have been left for him, get back up the chimney, jump\n  into the sleigh and get on to the next house.  Assuming that\n  each of these 108 million stops is evenly distributed around\n  the earth (which, of course, we know to be false, but will accept\n  for the purposes of our calculations), we are now talking about\n  0.78 miles per household, a total trip of 75.5 million miles, not\n  counting bathroom stops or breaks. This means Santa's sleigh is\n  moving at 650 miles per second--3,000 times the speed of sound.\n  For purposes of comparison, the fastest man-made vehicle, the\n  Ulysses space probe, moves at a poky 27.4 miles per second, and a\n  conventional reindeer can run (at best) 15 miles per hour.\n\n  The payload of the sleigh adds another interesting element.\n  Assuming that each child gets nothing more than a medium sized\n  Lego set (two pounds), the sleigh is carrying over 500 thousand\n  tons, not counting Santa himself. On land, a conventional\n  reindeer can pull no more than 300 pounds. Even granting that the\n  \"flying\" reindeer could pull ten times the normal amount, the job\n  can't be done with eight or even nine of them--Santa would need\n  360,000 of them. This increases the payload, not counting the\n  weight of the sleigh, another 54,000 tons, or roughly seven times\n  the weight of the Queen Elizabeth (the ship, not the monarch).\n  600,000 tons travelling at 650 miles per second creates enormous\n  air resistance--this would heat up the reindeer in the same\n  fashion as a spacecraft re-entering the earth's atmosphere. The\n  lead pair of reindeer would absorb 14.3 quintillion joules of\n  energy per second each. In short, they would burst into flames\n  almost instantaneously, exposing the reindeer behind them and\n  creating deafening sonic booms in their wake. The entire reindeer\n  team would be vaporized within 4.26 thousandths of a second, or\n  right about the time Santa reached the fifth house on his trip.\n  Not that it matters, however, since Santa, as a result of\n  accelerating from a dead stop to 650 m.p.s. in . 001 seconds,\n  would be subjected to acceleration 17,500 g's. A 250 pound Santa\n  (which seems ludicrously slim) would be forces of 17,500 g's. A\n  250 pound Santa (which seems ludicrously slim) would be pinned to\n  the back of the sleigh by 4,315,015 pounds of force, instantly\n  crushing his bones and organs and reducing him to a quivering\n  blob of pink goo. Therefore, if Santa did exist, he's dead now.\n\n  By Aleir\n\n  ---------------------------------------------------------------\n  Pokimmon\n  ---------------------------------------------------------------\n  Thormuk          Jigglyblod        Kamonli        Niveking\n\n  Scryrtle         Politrag          Darredude      Meowbeam\n\n  Dodria           Eddeen            Pikaboo        Machoereoke\n\n  Stonyta          Eeveeana          Lucitung       Growlithabet\n\n  Ralticate        Cerseel           Aleartkazam    Rapidonia\n\n  Bulbaceir        Psylina           Victreecocha   Aphearow\n\n  Warthorple       Korellder         Cadizard       Mysterowak\n\n  Articalno        Lorish            Dratiki        Clepheayre  \n\n  Aeridactel       Rhyherne          Lengaskhakin   Gyralasian\n\n  Sharmie          Kinglerux\n\n  ---------------------------------------------------------------\n  Cooking with the Drow                                 By Tinani\n  ---------------------------------------------------------------\n  Welcome to Cooking With The Drow an in-depth look at cool\n  food items that are fun to eat and taste great. The recipe below\n  has been translated from the common mud language to be of\n  use in the \"other\" place (shudder) anyway, here is the ultimate\n  recipe for the original Midnight Ice (frozen dessert)\n \n  What do you need?\n  2 Canopy Specials (Bananas)\n  1 1\/2 Cups of Pipeweed Blossoms (Black Berries)\n  1\/3 of a Cup of Spice of Elisabet (Sugar)\n  A wild Boar (Blender)\n  Icingdeath's home (A Freezer)\n  Tupper Wear (um.. Tupper Wear)\n  Volcanic Oven (a microwave)\n \n  set your microwave on auto-defrost and half melt your frozen \n  blackberries (fresh will work in a pinch) blend until smooth and\n  add in 2 bananas and sugar. Pour into Tupper Wear and freeze.\n  Scrape with large spoon and serve, a fantastic treat for any\n  season. \n \n  By Tinani Blood'Drake Killer of Small Bunnies.\n\n  ---------------------------------------------------------------\n  Funny Bones\n  ---------------------------------------------------------------\n  Type help sadism and see who comes on top.   Coincidence?\n    -Capadocius\n\n  Chronic Mudders Syndrome or C.M.S.\n \n  Symptoms-\n   - Waking thought being I had better get to coral depths to get\n      that gold\n   - Begin using Say in other chat programs\n   - You begin using terms like *lol* and *chuc* in verbal\n      conversations\n   - You use terms like imms and GoV and Mob way to often\n   - Hitting a DT affects your every day performance\n   - You start dreaming in TEXT\n \n  Treatments\/Cures-\n   - Unfortunately there is no cure. YOU WILL BE OURS FOREVER!\n\n\n  Titles  \n\n  Madizyn 'Trouble' Fluttersnuggle.  Thats right, trouble..\n  Walach has Viagra. Needs woman. Any woman. 18-80. Call me.\n  Garrund Ravenyze 'A man is as old as the woman he feels'.\n  Sandrax Tenchu, Doesn't wanna grow up, he's a GoP KID!.\n\n  ---------------------------------------------------------------\n  Quest Section\n  ---------------------------------------------------------------\n  This month's quest has been designed to follow a rhyming\n  riddle format.  on the next few pages you will find 12\n  questions and the game board. Read  each clue and fill in the\n  game board accordingly. The \"RED\" highlighted spaces make up a\n  secret message. so, to win mudmail your answers by  Jan 15th\n  2002 to Elisabet. Please include your 12 answers and the secret\n  message. 3 will be chosen at random from the highest point\n  class.\n\n  Enjoy.\n\n\n  1                    _ _ _ _ _ _ _ _\n  2      _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\n  3                          _ _ _ _ _ _\n  4                          _ _ _ _ _ _\n  5                _ _ _ _ _ _   _ _ _ _\n  6      _ _ _ _ _ _ _ _ _ _ _ _\n \n  7  _   _ _ _   _ _   _ _ _ _ _ _ _ _ _ _   _ _ _ _ _ _ _ _\n  8                          _ _ _\n \n  9        _ _ _ _ _ _ _   _ _ _ _ _   _ _ _ _ _ _ _ _ _\n  10                     _ _ _ _ _ _ _ _ _ _\n  11                       _ _ _ _   _ _ _ _ _\n  12                     _ _ _ _ _ _\n \n  SECRET WORD  _ _ _ _ _ _   _ _   _ _ _ _\n\n\n  1.  Gods are now strong in Olympus they stay but upon their\n      doorstep is where lowbies play no elders will be in this site\n      so alive with mobs they grow and they thrive.\n  2.  Game.org it is our site but maps and dirs wont cause your\n      plight. These seekers of life, and lovers of plant, have made\n      strong this site for what will forever last.\n  3.  Bling Bling Bling bot is free he levels you like 1 2 3 not\n      in the city he stands so strong his name be known to one and\n      all.\n  4.  Blood does run in this fountain strong where this city lays\n      the northern lights are found.\n  5.  This blade is found in one Thalos anew the chamber secured\n      under shop askew\n  6.  The message is strong it hits on that minute that 15 becomes\n      the mobs do refill it. the area is named for the sound does\n      redeem what is it called  what's the answer we ream. 'An air\n      of expectancy descends over the town, as the dead come\n      home...'\n  7.  a salve of scorched objects casting heal easily is sold in\n      this piece of creativity what is this object I seek?\n  8.  Powerful rings, and a rod to be midased, a bone to now fall\n      to be faced by the might'est. Who is it?\n  9 . This prompt it is basic by default it is named but what is\n      the code, make it for fame. we seek all the letters with\n      this you decode what is it that's simple what started this\n      road.\n  10. To read Tinani's story it is your task the mobs that invaded\n      Darkhaven were fast. onto the west this monster did come now\n      what is its name what made them all run?\n  11. This sweet is not sweet it hides right away on the highest\n      of trees the birds only play. It lies in a part far away in\n      the brush what is its name now hurry now rush.\n  12. This recharger exists in the tower now broken he sits there\n      insane, his ramblings inane. What be his name what caused\n      his havoc where does this master of magic?\n\n\n  Below are the results from last month's Wizlist Limerick\n  Quest held by Pheayre.  Congratulations!\n\n  First\n  -----\n  Herne was a bit of a sod, \n  All the women knew him to be odd. \n  He logs on day to day, \n  As a man he's cliche, \n  But his otters consider him God. \n  -By Cresis\n  \n  Second\n  -----\n  When you think of an imm being great,\n  You would probably think of poor Shargate.\n  He lost all his clan,\n  Because of \"The Man\",\n  And now he's no longer First Mate.\n  -By Ubamakaji\n\n  Third\n  -----\n  One imm named Darrek,\n  Who was definately not a cleric,\n  One summer night was betrayed,\n  Took revenge by dropping a grenade,\n  In a fit of hysterics.\n  -By Racin\n\n  ---------------------------------------------------------------\n  Guild\/Order Corner                                   By Kyrstal\n  ---------------------------------------------------------------\n  It's time to strut your stuff!  Time to shine and show the\n  other guilds what your guild is made of!  Time for Guild Wars!!\n                  - Darshanin (Look at that guild spirit!)\n \n  Battles are fought two guilds versus two guilds. There are 5\n  members from each guild making up a total of 10 per team. If\n  fewer than 5 show from one guild then the team is short. They\n  cannot use extra players from their pairing guild to fill the\n  vacant slot(s). So make sure you come on out and support your\n  guild!\n \n  The winning guilds receive 3 points, losing guild 2 points, and\n  a draw awards all guilds 1 point. Should a tie occur, sudden\n  death matches will be scheduled. The wars started in November\n  and are scheduled to end in February.\n \n  Guild wars is brought to you with the hard work and effort of\n  Darshanin, Bravadan, Tical, and Selina.\n\n   -= Rules =-\n  \n  * 5 members of your guild may participate at one time \n  * 115 DR Cap \n  * 100 single shot heals \n  * 75 Manas \n  * Slist plus fly\/sanc\/springs \n  * No Looting \n  * No disarming \n  * No Poison Weapons \n  * No attack scrolls \n  * No handing off containers \n  * No Picking up or sacing items that do not belong to you \n  * No funny stuff\n \n \n   -= Previous Battles =-\n  \n  Date      Guild        vs    Guild            Who won? \n  ------------------------------------------------------------\n  Nov 21  Druid\/Vamp     vs  Cleric\/Thief     Cleric\/Thief  \n  Nov 24  Neph\/Warrior   vs  Mage\/Paladin     Mage\/Paladin  \n  Nov 28  Ranger\/Pally   vs  Auggie\/Thief     Auggie\/Thief \n  ---------------------------------------------------------------\n  Dec  1  Neph\/Vamp      vs  Mage\/Warrior     Mage\/Warrior \n  Dec  5  Mage\/Vamp      vs  Cleric\/Paladin   Mage\/Vampire \n  Dec  8  Ranger\/Warrior vs  Thief\/Druid      Thief\/Druid \n  Dec 12  Cleric\/Mage    vs  Neph\/Auggie      Cleric\/Mage  \n  Dec 15  Mage\/Ranger    vs  Druid\/Auggie     Druid\/Auggie \n  Dec 19  Warrior\/Vamp   vs  Thief\/Pally      Thief\/Pally \n  Dec 22  Neph\/Pally     vs  Druid\/Ranger     Neph\/Pally \n \n \n   -= Next Month's events =-\n  \n  Date     Time         Guild       vs    Guild \n  ------------------------------------------------------------\n  Dec 29   2:00pm   Augurer\/Vampire vs  Warrior\/Paladin  \n  Jan  5   2:00pm   Nephandi\/Thief  vs  Cleric\/Ranger  \n  Jan  9   8:00pm   Cleric\/Vampire  vs  Nephandi\/Ranger  \n  Jan 12   2:00pm   Mage\/Thief      vs  Druid\/Paladin  \n  Jan 16   8:00pm   Druid\/Warrior   vs  Cleric\/Augurer  \n  Jan 19   2:00pm   Augurer\/Warrior vs  Paladin\/Vampire  \n  Jan 23   8:00pm   Cleric\/Warrior  vs  Ranger\/Augurer  \n  Jan 26   2:00pm   Vampire\/Ranger  vs  Warrior\/Thief  \n  Jan 30   8:00pm   Nephandi\/Cleric vs  Augurer\/Mage  \n  ---------------------------------------------------------------\n\n  News of the Guild of Warriors:\n \n  The Guild of Warriors allows a warrior to quest at level 20,\n  then levelling to level 25 before induction. There will be 2\n  quests, targeted to your levels. Once quests are done then there\n  is a final, where questions are asked, to help us to get to know\n  the candidate and test his\/her knowledge of the Guild Guide. All\n  you have to do is place an application on the Recruit's board.\n  This board is, from the Square, 2ne, e, ne, 2n, e, ne. An IT or\n  Leader will contact you and set up an Interview.\n \n  When RoD opens the new port, the Guild will have a mostly new\n  Guild. The name of the new Guild area will be, Krigare Torn-This\n  means Warrior Tower in Swedish and is named so in honor of our\n  Swedish GuildMates.\n \n  Eltharion, along with former and current Guild leaders, worked\n  long and hard to perfect the new Guild. We have included a room\n  inside the Guild to use as a Potion brewing room, and a room\n  just on the outside of the Guild as a waiting room for questors\n  or people brewing Potions.\n\n  We are looking forward to seeing new people on our doorstep as\n  questors as well as enjoying our new home. \n \n  If you have any questions direct them to any IT (Induction Team)\n  member, or to any of the Leaders. \n \n \n  News from the Guild of Clerics:\n \n  Wielding fiery dirty carrots and armed with kumquat grenades,\n  the Guild of Clerics together with the Guild of Mages triumphed \n  over the augurers and nephandis in Inter Guild Pkill! \n \n  Next, our Angelic Assassins open up their wings again to take in\n  Nebka Cloudkicker into their folds. May their halos shine\n  bright and their ethereal wrath slay more! \n \n  The Guild also welcomes Zyto, April and Tinqa into our \n  wonderful family. We hope that they will bear the great torch\n  of the dirty carrot for the Guild always!\n\n\n  News from the Guild of Mages:\n \n  The Guild of Mages would like to congratulate the following\n  members on being named heads of the following councils:\n \n  Sapetalus - Induction Team\n  Qaul - War Magi\n  Tahnyia - Mentor-Apprentice Program\n  Elizan and Xaxus - Quest Council\n  Maddyn and Xaxus - IGQC Representatives\n  Haenlomal - Mages Expeditionary Force\n \n \n  News from the Guild of Vampires:\n \n  The Guild of Vampires welcomed Wiglaff into the Guild Second\n  position in December. \n \n  December's quest winner was Walach, he is the proud owner of a\n  shiny new morph.\n  ---------------------------------------------------------------<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>Realms of Despair 101: Tanking; Battle for Darkhaven; &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; Cry of Despair, January 2002 Contents &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; Desk of the Editor Diblin gives editing a whirl this issue. Realms of Despair 101 Juliana returns with some great advice on tanking. Battle for Darkhaven Tinani recalls the battle against evil in Darkhaven. Santa: From an engineers perspective&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-templates\/full-width.php","meta":{"footnotes":"","_members_access_role":[],"_members_access_error":""},"class_list":["post-1841","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/pages\/1841","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/comments?post=1841"}],"version-history":[{"count":1,"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/pages\/1841\/revisions"}],"predecessor-version":[{"id":1850,"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/pages\/1841\/revisions\/1850"}],"wp:attachment":[{"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/media?parent=1841"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}