{"id":1995,"date":"2024-03-21T17:32:59","date_gmt":"2024-03-21T17:32:59","guid":{"rendered":"https:\/\/realmsofdespair.com\/wordpress\/?page_id=1995"},"modified":"2024-03-21T17:33:00","modified_gmt":"2024-03-21T17:33:00","slug":"cry-of-despair-158","status":"publish","type":"page","link":"https:\/\/realmsofdespair.com\/index.php\/cry-of-despair-158\/","title":{"rendered":"Cry of Despair #158"},"content":{"rendered":"\n<h2 class=\"wp-block-heading has-white-color has-text-color\">Game Innovation, Gamer Psychology, Villain NPCs. It&#8217;s all inside!<\/h2>\n\n\n\n<pre class=\"cryofdespair\">\n               _____\n   *          ( ____)           .    +          .\n        +     ( ____)\n   .          ( ____)                               *\n              ( ____)      +\n              ( ____)                      \n          .   ( ____)    +            .\n  +           ( ____)             ______ ______ ______   ______ ______\n    \/\\______\/|:_____:|\\______\/\\  |   (__   () |    | | |    ) |    __|\n   (( ======= ------- ======= )) |______)___|\\_\\___   | |______;___|\n    \\_________________________\/                |______|\n              |::|  |  ______ ______ _______ ______ ______ ___ ______\n Number 158   |::|  | |   _) \\  \\___|(_   (_   () |    . |   |   () |\n              |::|  | |______\/______|__)____)    __|____|_;___;___|\\_\\\n ------------ |::|  | --------------------- |___| --------------------\n [Editor]     |::|  |  [Community Contributors]\n  Falennt     |::|  |  Klaatu, Raveyn, Monrad, Azula, Ladril\n              |::|  |  Riddick, Monrad, Annale, Kosaim\n              |::|  | \n              |::|  | \n              |::|  |  \n              |::|  | \n ------------ |::|  | ------------------------------------------------\n\n See HELP CRY2 for the table of contents.\n\nCRY2\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 2    \\\/    Table of Contents\n\n From the Editor's Desk            - Falennt             CRY3\n\n Featured Articles\n Articles on a more serious note: anything from game developing, tools\n of the trade, area discussions and changes.\n\n   Is Innovation the Key?           - -                  CRY4 - 7\n   Gamer Psychology                 - -                  CRY8 - 9\n\n Street News\n The Cry of Despair's random question of the month to players and imms.\n Read their responses here!     \n\n   All ABout Villain NPCs           - -                  CRY10 - 12\n\n Eye On Community\n Player contributions about anything and everything: from roleplay, to\n order news, to area reviews to personal stories.\n\n   Nation News - Uruk'hai           - Klaatu             CRY13\n               - Quendi             - Annale             CRY14\n               - Pixie              - Kosaim             CRY15\n   Freelance Food Reviews           - Azula              CRY16\n   Arete: The Realms'First Sit In   - Ladril and Raveyn  CRY17\n   Goodbye GoT, Hello GoO           - Riddick            CRY18\n   News from the Ringbearers        - Monrad             CRY19\n   Submission Guidelines            - Falennt            CRY20\n\nCRY3\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 3    \\\/    From the Editor's Desk - Falennt \n\n Dear Reader,\n\n      Firstly, apologies for the huge delays in the coming of the Cry and      \n to those who have been waiting for it eagerly. There was some administrative\n changes to staffing just over the last month and the paper should be back  \n on track.\n      \n      You will be noticing some changes to the paper starting with this issue.\n I do hope to present a quality read hence we have streamlined the articles \n to that which would cater to general gaming interest.\n\n      I will also be doing random \"street\" interviews of players and immortals\n alike for our Street News portion, offering another avenue to enjoy each \n other's perspectives towards this MUD that we all love.\n \n      Finally, our new Eye on the Community will focus on all the player-\n related content that you hope to publish in the Cry of Despair - be it\n roleplay, personal stories or heroic recounts. If you do have content you'd\n like me to publish, do send me a mudmail.\n\n      Lastly, I would like to thank Kadgeon for her stint as the Cry Editor\n and rolling out some very cheerful and chirpy issues in the past month.\n\n                                           Cry Editor and Publisher\n                                           Falennt Sarien\n\nCRY4\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 4    \\\/    Is Innovation the Key? - Featured Article \n\n      I am a player of both text and graphic games - rather born into the \n   era whereby it was the heyday of MUDs and the slow proliferation and\n   growth of the visual gaming industry. In university back in 1996 - I \n   delved into the world of MUDs: the text and its imaginative magic\n   extremely attractive. I had no computer at home, since I stayed in a \n   rented room an hour away from the university and being cheap, I did not\n   opt for a dial-up connection. So I MUDded from the computer labs in the\n   engineering faculty with a ton of other students (Who incidentally were\n   also MUDding but in different languages).\n   \n      visual gaming was still weak - 2D flattened landscapes in blocky \n   colours that serve little attraction. Incidentally, if you think about\n   the MUD, it is 2D with the same blocks of colours: only difference \n   being the visual was only limited by your imagination and ironically,\n   you thought in 3D.\n  \n       The MUDs sat upon their Thrones in the gaming world in those years:\n   I did not just join one MUD: I joined many - Dikus, Godwars, Circles -\n   just to get a taste of what those codes offered the gamer. The journey\n   of everything was interesting to state the least though I still\n   returned to the main MUD I liked.\n\n Continued on HELP CRY5\n\nCRY5\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 5    \\\/    Is Innovation the Key? - Featured Article \n\n        2001 saw a sudden leap and a burst of energy from the visual gaming\n    industry. Blocky colours were gone, the 2D flat landscapes vanished, \n    visuals became the stuff of imagination. The millenium years saw such a\n    mighty growth from this industry that new titles and refurbished old \n    ones flood an already burgeoning market. This industry's innovations are\n    aimed predominantly at the millennials, the Peter Pan Generation deeply\n    connected by social and mobile networking platforms. Games are innovating\n    by the dozen. There is definitely ample argument supporting the need \n    to keep renewing and inventing though not every grass on the other side\n    of the fence is greener.\n.\n        Innovation can come in different forms - game mechanics relooking\n    at the Holy Trinity, implementation of systems that give players a bigger\n    control over the economy and their gear. One can think of intricate\n    crafting systems to put in - allowing players to create their own foods\n    and drinks for buffs, allowing players to forge their own weapons and\n    armor. Dungeon instances where everyone can get to run the area \n    without one group dominating the place. To some, innovation need not \n    neccesarily be beneficial as long as it makes what is technologically\n    impossible ten years ago on this platform, possible to create.\n\nContinued on HELP CRY6\n\nCRY6\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 6    \\\/    Is Innovation the Key? - Featured Article \n\n         To others, innovation is to set up what the game never had and\n     which provides a clear advantage to the community. Whichever the \n     case for innovation might be, it comes with its set of pros and \n     cons, of which, sometimes you may end up enhancing or destroying \n     certain aspects of your game through innovation.\n\n         Lets theorycraft through a case-study: the implementation of\n     dungeon-instances. In brief, a dungeon instance allows many groups\n     to participate in the dungeon at any one time without having to\n     wait for another group to clear out, and further more, wait for\n     mob repop. The benefits of this system are clear - it is more \n     efficient, it reduces negative situations that may arise between\n     two rival groups, it lets players be flexible about their gaming\n     hours without having to wake up at 4am to kill Nabri the Insane\n     because he only spawns at 4.30am.\n\n         Limitations of such a system appears to be rather community-\n     driven. Instances remove the concept of a multi-user community\n     into just pockets of \"instance groups\". Since there is no\n     need for exploration in an instance which boils down to \"kill \n     mob\"and \"get loot\", the system appeals to perhaps 1\/4 of the\n     gaming society out there who are mainly Achiever types (a\n     category based on Bartle's Gamer Psychology Test which is also\n     featured in this edition. Even negative situations between\n     rival groups could lead to changes in community behaviour - \n     new alliances formed, new diplomacies or even intensify\n     the rivalry to the delight of the PK and duel-loving players.\n     Some instance groups are pre-set and woe be with you if \n     you happen to be living in the wrong time zone. Instancing hides\n     players from each other - keeping community apart. \n\nContinued on HELP CRY7\n\nCRY7\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 7    \\\/    Is Innovation the Key? - Featured Article \n\n         In contrast, MUDs are still very much an array of public dungeons,\n    if you think about game design whether you are creating a big box \n    tossing many small boxes inside (i.e. instanced virtual world)\n    or a bunch of boxes with a central hub connecting them. MUDs tend\n    to be, if not, have always been the later. You could put that \n    concept clearly to how areas and the hub are structured in many.\n\n         Now technological code for MUDs is advancing - it may come to\n     a point where by instancing becomes possible in the MUD. What \n     do you think would be the ramifications of such a system for a\n     a MUD? True that it may remove some problems such as griefing\n     and dungeon staking, would community be broken or would people\n     find closer bonds since instances would demand a balanced class\n     set for efficient clearance. Implementing instancing would mean\n     a closer re-look at the class roles and skills to enable them \n     to function better. \n\n         It is all food for thought in any better sense. I like the\n     way the MUDs function, I like the way MMORPGS function. I don't\n     like, and do not hope that the features in MMORPGS would manifest\n     in the MUDs - since what we have here in a MUD is where the \n     attraction is. Large public dungeons, a close community and the\n     player-world connection which a visual world cannot achieve.\n      \n                                               The End\n\nCRY8\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 8    \\\/    Gamer Psychology - Featured Article \n\n     If you have not taken Bartle's Test of Gamer Psychology before, this\n  may be a good time to sit through the test and its 30 questions and\n  see what interesting results could turn up for you. The best is to \n  answer all the questions honestly (The first reaction is usually by far\n  the most honest since you don't think about it)\n  \n  You can find the link here: \n  http:\/\/www.gamerdna.com\/quizzes\/bartle-test-of-gamer-psychology\n\n  You as a player would have a different agenda in mind to use the data \n  from the results compared to a game designer, a game administrator and\n  even guild and organisation leaders.\n\n       The Test divides players in four major categories - Achiever,\n   Explorer, Killer and Socializer. After completing the 30 questions, \n   you get a percentage breakdown of your type and perhaps your preferences\n   about what aspects of a game you like, what kind of game would you\n   usually choose and what you would frequently, if not always, be doing\n   in a game.\n\nContinued on HELP CRY9\n\nCRY9\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 9    \\\/    Gamer Psychology - Featured Article \n\n      For the game designer and game administrator, being able to obtain\n   such data would be helpful in the management of your virtual world. \n   If there is a high concentration of players with Explorer tendencies,\n   simple puzzles and small repetitive areas are not going to keep them in\n   your game for long. A low concentration of players who enjoy Socializing\n   would mean you might not need to invest effort into creating more chat\n   channels or social media platforms. \n\n      A guild leader with ambition would probably use this data in the\n   same way. With a large number of Achievers in the guild, leaders may \n   look to arranging runs to challenging areas or gaining trophies to\n   boast to other guilds. A high number of Socializers would mean\n   the leaders would have to have a certain level of charisma or create\n   avenues for socialising to keep the members.\n\n      Whether it is truely useful or just another gag, the Test has\n   stood the test of time (forgive me for my pun here) and is still \n   being widely used today. So have fun with the Test, and maybe tell\n   us what you are!\n\n   (Incidentally I am a 78% Achiever, 47% Explorer type though I do like\n    duelling, player-kill as well as large-scale PK battles)\n\n                                             The End\n\nCRY10\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 10   \\\/    All ABout Villain NPCs - Street News \n\n        Whether it is the alignment, the theme, the concept or the background\n     story, or the many efforts you and your team put in to demolish it, the\n     villain mob in the Realms comes in a variety of beasts, demi-humans,\n     monsters, even inanimate objects. The Cry asked this question randomly\n     to our players and immortals to get an idea on what to them is the best\n     villain mob out there, and why.\n.\n     Conran says 'probably Master Tullfuhrzky, to me'\n     Conran says 'I remember there being children being tortured there, but\n     it's been a while'\n     Conran says 'just the fact that he randomly slaps you when you walk\n     in, he's really rude, I dunno if that really makes him a villain'\n.\n     Schridex says 'for me it would be between Set, the werewolves in\n     Redfernes, Or Danny! Lol'\n     Schridex says 'It's been a while since I've go out to explore\n     though, I've been focused on leveling since I've been back. :)'\n     Schridex says 'Now areas are a whole different story! Lol'\n.\n     Feit says 'hrm, I'd say Seth I guess'\n     Feit tells you 'only been here a month though'\n     Feit tells you 'his equip seems to be the focus of almost everything\n     and his name (although he is evil) is revered for some reason'\n\n     Loril says 'OK, I actually DO have an answer. Duke Luther. \n     He's like so many politicians, he convinces everyone that he's all \n     kinds of benevolent and yet ...'\n     Loril says 'Yet, the clues are there. Spend some time with his wife. \n     Pay attention to the reasons he has people imprisoned. Read the \n     graffiti!'\n     Loril says 'But let's just say that I'd never turn my back on the Duke.\n\nContinued on HELP CRY11\n\nCRY11\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 11   \\\/    All ABout Villain NPCs - Street News \n\n      Monrad says 'Seth because it takes loyalty and skill between comrades \n      to repetitively beat him down, and I have seen some of the best runners \n      cower away because of the risk involved'\n.\n      Kellian says 'if you want the hardest, most evil mob I have come across, \n      it was a Goblin during a IGQ'\n      Kellian says 'jacked my mdeath total and taught me how to walk to \n      Solace without directions from here. hehe'\n      Kellian says 'we had a strong group too, just fighting. those things \n      were mean'\n.\n      Raveyn says 'I'm going to have to choose Satan, because I think \n      Underworld sets up the experience so magnificently - you really do feel \n      as though you have traveled deep into the depths (of a very realistic \n      hell like place) - and it is a \"complete package\" - the story, the \n      sensationalism, fear, excitement, anticipation and hey, nice loot too'\n      Raveyn says 'except for one tiny thing, satan always seems '\n      more manly to me *g*'\n.\n      Destre says 'The most villainous mobs in Realms are the cute rabbits \n      in Shadow Grove'\n      Destre says 'They lurk out there, oh so innocent, just waiting to \n      thump you with their big furry feet'\n\nContinued on HELP CRY12\n\nCRY12\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 12   \\\/     All ABout Villain NPCs - Street News \n\n     You ask Kali, 'what is the best villain mob you've ever encountered \n     and why?' \n     Kali says 'I don't think I've ever met a mob more villainous than \n     myself.'\n.\n     Ceirana says 'The first being Jimmy'\n     Ceirana says 'since I have yet to be successful killing him but got him \n     to dying once'\n     Ceirana says 'he's especially villainous to me because he's in Vast \n     Horizons.'\n     Ceirana says 'and reef wraiths and shadowsharks'\n     Ceirana says 'reef wraiths because they gang up on you and it's hard \n     to 'finish' a battle to recall and shadowsharks because if you \n     inadvertently walk into one it's usually bad news.'\n.\n     Petrograd says 'My mob choice was Overlord Graajchzrakil'\n     Petrograd says 'He's an evil dude, I'm not sure what he did. \n     The entire theme there is very ominous.'\n     Petrograd says 'But he's my favorite because he's a fun tank, you \n     got to be on your toes'\n     Petrograd says 'So it requires skill and team work'\n\n     Stoneheft says 'Am I allowed to choose from my own areas?  \n     That's kinda cheating, but...  Baron Appleby.'\n     Stoneheft says 'He stole an entire area from the only peaceful group \n     Cof industrialists in the whole western half of the game.'\n     Stoneheft says 'After stealing from them...  he just lives very \n     nicely with his ill-gotten gains.'\n\n - The End   \n\nCRY13\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 13   \\\/     Nation News: Uruk'hai [1] - Klaatu \n\nFrom the Opallinoc News Bureau for March, 2013\n\nDateline Opallinoc: Water Source\nMeeka was getting water from the village well for brewing a batch swill.\nShe noticed the water to have a cloudiness to it when filling her vats\nfrom the well bucket. Tasting the water, she didn't notice anything out\nof the ordinary. Thinking nothing more of it, Meeka went to the copse of\nwillows to gather some sap. Inside the cracked tree, Meeka mentioned in\npassing to Hakupa about the cloudiness of the water. The Shaman took a\nsample and did some testing. \" What treachery is this?\" proclaimed the\nShaman Hakupa. \"There is foreign matter in the water!\" The test results\nwere sent to the High Council for discussion.\n.\nDateline Notre Dame: Healing\nVolstagg, the Catacomb Dweller, and Zontar, the Uruk'hai Expedtionary Force\nleader, made an emergency trip to Darkhaven, Old Thalos, Thul Ab'Hara and\nSolace seeking balms and cures for the massive hangovers suffered during\nthe seasonal festivites. Many shops were visited and purchases of herbs,\nelixirs and hair of the dog were obtained. Unfortunately nothing has provided\nrelief to the Uruk'hai plagued by the after effects of Meeka's special swill.\nThus the last recourse to end the suffering is under way. Prayer at the Altar\nof Thoric and hope of Sonoria taking pity us.\n\n\n\nCRY14\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 14   \\\/    Nation News: Quendi - Annale \n\nIcicles still cling to branches - winter leaves still refusing\nto fall to Spring's warm breeze.  Snow covers the ground leaving\nthe Island still trapped in a winter wonderscape.  And yet, \nthe quiet murmer of awakening animals begins to fill the air,\na hopeful whisper bringing with it the promise that....\n.\n \n      ,            __ \\\/ __\n  \/\\`\\          \/o \\{}\/ o\\      ...Spring is the air.\n | \\\/   |         \\   ()   \/\n | |    |          `> \/\\ <`     ,,, \n \\ \\    \/  @@@@    (o\/\\\/\\o)    {{{}}                _ _\n  '\\\\\/\/'  @@()@@  _ )    (      -Y-      @@@@     _{ ' }_\n    ||     @@@@ _(_)_    wWWWw .oOOo.   @@()@@   { `.!.` }\n    ||     ,\/  (_)@(_)   (___) OO()OO    @@@@  _ ',_\/Y\\_,'\n    ||  ,\\ | \/)  (_)\\      Y   'OOOO',,,(\\|\/ _(_)_ {_,_}\n    |\\  ||  |\\\\|\/\/ vVVVv`|\/ @@@@    _ \\\/{{}}}\\| (_)@(_)  |\n    | | ||  | |:,,,(___) | @@()@@ _(_)_| -Y- wWWWw(_)\\ (\\|  \/)\n    | | || \/ \/ {{}}} Y  \\|  @@@@ (_)#(_) \\|  (___)   |  \\| \/\/\n     \\ \\||\/ \/\\\\|-Y- \\|\/  | \\  \\\/  \/(_) |\/ |\/   Y  \/ \\|\/  |\/\/\n      `\\\\\/\/`,.\\|\/|\/\/.|\/\\\\|\/\\\\\\|,\\|\/ \/\/\\|\/\\|.\\\\\\| \/\/ \\|\\\\ |\/,\/\/\n  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n\n\nCRY15\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 15   \\\/    Nation News: Pixies - Kosaim \n\n\nThis is PNN, Your source for Pixie News\n \nThe Sugar Festival was a success this year, but was marred by that fact the\npoetry contest was sabotaged by a theif who stole all the quills.\n \nAn investigation will be launched to find the quills and the thief.\nIt is believed that magic was involved.\n \nIn other news. Rumours have floating around that the former queen of\nthe fae, the Countess She'\n \n*the writing mysteriously ends*\n\n\nCRY16\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 16   \\\/    Freelance Food Reviews - Azula \n\n                        Juel's Pastries, City of Aurora\n                                4 out of 5 moons\n\n   Standing on the western end of Commoner's Street, the bakery of Aurora has\nstood on the same corner for hundreds of years. I sampled the cherry pie. It\nwas delicious, but at a cost of 1,243 gold pieces I thought it was overpriced.\n \n   The atmosphere was the selling point for this beauty of a bread shop.\nMerchants from the eastern trade route mingle with drow from the dirty streets\nof Shadowport. The chairs and tables are worn smooth, polished by a thousand\npatrons.\n \n                       Butcher Shop, The City of Salburg\n                                2 out of 5 moons\n \n   When one steps off Birch Street into Nerath's butchery one is greeted by a\nwhiff of old meat and fresh orc sweat. This shop is the most disgusting place\nI've ever eaten, and the ambience leaves much to be desired.\n \n   I've long been curious about the taste of human flesh, and I chose to\nsample a few slices of the roast human, it was surprisingly tender. As they\nsay: when in Salburg, do as the Salburgian's do.\n \n                                                    -Azula Morningstar\n\n\n\nCRY17\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 17   \\\/    Arete: The Realms First Sit In - Ladril Raveyn \n\n   Although the members of Arete had considered themselves a group before \n the official title was created they got their first chances to do some \n order bonding a few days before the mist cleared away atop Mount Doom \n revealing their acropolis to the Realms.\n\n  While the members waited to see what would reveal itself to them beyond \nthe fog the Gods themselves bestowed upon them gifts. First Destre came \nwith coffee and doughnuts so that the hungry members would not starve, \nfasting while they waited the arrival of their new home. Raveyn, Alex,\nJaxxon, Arca, Chyort, Gnorin, Juan, Fabinyre, Leosith,Ladril and Adorg \nall joined in Arete's first \"Sit In\" on December 3rd.\n\n  The next day Belkira and Destre bestowed a tent to shelter them from \nthe cold winter temperatures. Only the squeals of delight and anticipation \nkept the members warm as the cold winds of Mount Doom howled around them. \nThere were  many and they came from all corners of the realms; guilds, \nsects and orders alike all united in a common cause and all partaking in \ntheir first activity together. It was a great start towards what promises \nto be a great future!\n\n\nCRY18\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 18   \\\/    Goodbye GoT, Hello GoO - Riddick \n\nAs the last leaders of GoT, Teddios and I would like to thank all the\nmembers of GoT, past and present for thier memberships and we look \nforward  to the Kinship of Guilds to form a greater organization.\n\nWe would also like to honour all the former leaders for thier work \nat keeping the guild an honourable and elite fighting organization.\n\nAs the reign of GoT comes to an end, we begin a rebirth in the powerful \nGuild of Origin.\n\nI will be forever honouring all Guild points, so if you have a character \nthat has guild points, seek me out and i will exchange your points\nfor equipment (All your records for points are stored by myself). \n\nIt has been an honour serving all members and I believe I'd speak \nfor all leaders of GoM, GoT and GoW when I say we are all committed to \nmaking the transition to GoO a fun and exciting experience!\n\nRiddick, the man with White eyes.\n\nCRY19\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 19   \\\/    News from the Ringbearers - Monrad \n\nThe ancient and honourable Ringbearers would like to extend invitation \nto all to join us in friendship and combat to destroy the mobs across the \nRealms and enjoy the companionship of loyal friends who have each other's \nbacks to the end.\n.\nIn the last month alone we have defeated several multi AV mobs, including \nover one hundred kills of Sin and Olsen. We look forward to adding members to \nour established and loyal family, so if you consider yourself a team player \nwho will put the whole above yourself, come join us at the Reed and make some \nfriends for life!\n\n\nCRY20\n           \/\\                           \n _         )( _________________________________________________________  \n(_)\/\/\/\/\/\/\/(**)_________________________________________________________>  \n           )(                          \n Page 20   \\\/    Submission Guidelines - Falennt \n\n Submissions to the Cry of Despair will no longer be paid monetary fees.\n   All submssions is done on a voluntary and by choice basis. \n.\n The Cry of Despair is a good starting platform for anyone who wants to\n   try out writing Realms-based content - be it roleplaying stories, fan\n   fiction, levelling tips, area reviews, game ideas and personal thoughts\n.\n Submissions should be mudmailed directly to Falennt before the 25th\n   of the month. The Cry will be published on the 1st or 2nd of the next\n   month.\n<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>Game Innovation, Gamer Psychology, Villain NPCs. It&#8217;s all inside! _____ * ( ____) . + . + ( ____) . ( ____) * ( ____) + ( ____) . ( ____) + . + ( ____) ______ ______ ______ ______ ______ \/\\______\/|:_____:|\\______\/\\ | (__ () | | | | ) | __| (( ======= &#8212;&#8212;-&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-templates\/full-width.php","meta":{"footnotes":"","_members_access_role":[],"_members_access_error":""},"class_list":["post-1995","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/pages\/1995","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/comments?post=1995"}],"version-history":[{"count":1,"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/pages\/1995\/revisions"}],"predecessor-version":[{"id":2024,"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/pages\/1995\/revisions\/2024"}],"wp:attachment":[{"href":"https:\/\/realmsofdespair.com\/index.php\/wp-json\/wp\/v2\/media?parent=1995"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}