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Code Update
News #914 posted by Kinux on
09/24/11.
Thanks to work done by Belkira and Gonnil, a number of bug fixes and behind the scenes adjustments have been implemented.
Some visible ones for you to note: - Changes will be coming in how death traps work. Once fully implemented, we will explain what these changes are. For now, avoid dt's as you've done in the past!
- There has been an adjustment to the 'Charge' skill to affect a check vs paralysis which can reduce the amount of time a victim is stunned.
- Equipment damage was not working correctly, but should once more!